[Marble-devel] Review Request 111499: GroundOverlay Rendering

Adrian Draghici draghici.adrian.b at gmail.com
Sat Jul 20 12:02:31 UTC 2013


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http://git.reviewboard.kde.org/r/111499/
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(Updated July 20, 2013, 12:02 p.m.)


Review request for Marble, Bernhard Beschow, Dennis Nienhüser, Torsten Rahn, and Thibaut Gridel.


Changes
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This version removes unnecessary cast and doesn't cache QImages anymore, using qLowerBound to search for overlays when adding and removing.

Points left are: fixing the rendering in Mercator projection and taking care not to render on the Atlas Map.


Description
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This patch adds support for rendering GroundOverlays. A model with filtered GroundOverlays is saved in MarbleModel and used in TextureLayer, where the cache of GroundOverlays is handled. The actual rendering takes place in MergedLayerDecorator.


Diffs (updated)
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  src/lib/MarbleMap.cpp 102ed0d 
  src/lib/MarbleModel.h 44a5f61 
  src/lib/MarbleModel.cpp 3c44f9d 
  src/lib/MergedLayerDecorator.h 2823cfc 
  src/lib/MergedLayerDecorator.cpp 6363d8e 
  src/lib/geodata/data/GeoDataGroundOverlay.h 2e144af 
  src/lib/layers/GeometryLayer.cpp 20fd6a7 
  src/lib/layers/TextureLayer.h 1dbd114 
  src/lib/layers/TextureLayer.cpp 5b9e9c9 

Diff: http://git.reviewboard.kde.org/r/111499/diff/


Testing
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Tested with multiple overlapping overlays, different rotation angles.


Thanks,

Adrian Draghici

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