[Kstars-devel] Android build, Asteroids and Comets and clipping in KStars Lite

Jasem Mutlaq mutlaqja at ikarustech.com
Wed May 18 09:48:15 UTC 2016


Hi Artem,

Excellent progress! Are you doing the Android build now for phones/tablets
or both? Try to include a short video in your blog if you can.

Regards,
Jasem


On Tue, May 17, 2016 at 8:20 PM, Artem Fedoskin <afedoskin3 at gmail.com>
wrote:

> Dear developers of KStars,
>
> After a 2 days delay (I planned to commit on Saturday) I finally pushed
> what I've done during the past week to gsoc2016-kstarslite branch. What
> you will find in these series of commits:
>
>    1. Moved Projection enum from SkyMap to Projector. Introduced RootNode
>    class that handles texture generation and caching as well as node
>    clipping. It was pretty interesting to implement clipping and I will
>    explain it in my blog post.
>    2. After Jasem got rid of KIO in the most classes I was able to
>    compile KStars for Android. Except for a few classes, I left only
>    those that KStars Lite uses. QML files are now installed and used from
>    platforms application data directory. Works well on desktop but on Android
>    shows black screen (probably QML files can't be loaded. Need to
>    investigate this further)
>    3. Added support for asteroids and comets. QtQuick Scene Graph shows
>    good performance even if I turn off all mag limitations and zoom level
>    checks but it will be much interesting to see Android performance. Also
>    changed structure of nodes.
>
> I will post detailed report of what I've done tomorrow in my blog. My plan
> now is to finish Android build (I will post instructions on how to build in
> blog), change few minor things and port planet moons. After that I plan to
> dive into porting Equatorial and Horizontal coordinate systems to
> SkyMapLite.
>
> Regards, Artem
>
> _______________________________________________
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> Kstars-devel at kde.org
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>
>


-- 
Best Regards,
Jasem Mutlaq
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