[Kstars-devel] Android build, Asteroids and Comets and clipping in KStars Lite
Jasem Mutlaq
mutlaqja at ikarustech.com
Wed May 18 09:48:15 UTC 2016
Hi Artem,
Excellent progress! Are you doing the Android build now for phones/tablets
or both? Try to include a short video in your blog if you can.
Regards,
Jasem
On Tue, May 17, 2016 at 8:20 PM, Artem Fedoskin <afedoskin3 at gmail.com>
wrote:
> Dear developers of KStars,
>
> After a 2 days delay (I planned to commit on Saturday) I finally pushed
> what I've done during the past week to gsoc2016-kstarslite branch. What
> you will find in these series of commits:
>
> 1. Moved Projection enum from SkyMap to Projector. Introduced RootNode
> class that handles texture generation and caching as well as node
> clipping. It was pretty interesting to implement clipping and I will
> explain it in my blog post.
> 2. After Jasem got rid of KIO in the most classes I was able to
> compile KStars for Android. Except for a few classes, I left only
> those that KStars Lite uses. QML files are now installed and used from
> platforms application data directory. Works well on desktop but on Android
> shows black screen (probably QML files can't be loaded. Need to
> investigate this further)
> 3. Added support for asteroids and comets. QtQuick Scene Graph shows
> good performance even if I turn off all mag limitations and zoom level
> checks but it will be much interesting to see Android performance. Also
> changed structure of nodes.
>
> I will post detailed report of what I've done tomorrow in my blog. My plan
> now is to finish Android build (I will post instructions on how to build in
> blog), change few minor things and port planet moons. After that I plan to
> dive into porting Equatorial and Horizontal coordinate systems to
> SkyMapLite.
>
> Regards, Artem
>
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>
>
--
Best Regards,
Jasem Mutlaq
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