[Kstars-devel] Android build, Asteroids and Comets and clipping in KStars Lite
Artem Fedoskin
afedoskin3 at gmail.com
Wed May 18 10:10:58 UTC 2016
Hi Jasem,
I think that my phone might be too old for running KStars Lite (Motorola
Defy - 2011) but it will definitely work on my tablet (Nexus 7). Sure, I
will include the video :) Right now there is no difference between phone
and tablet versions. They might differ only in interface, but not in
SkyMapLite.
Regards, Artem
2016-05-18 11:48 GMT+02:00 Jasem Mutlaq <mutlaqja at ikarustech.com>:
> Hi Artem,
>
> Excellent progress! Are you doing the Android build now for phones/tablets
> or both? Try to include a short video in your blog if you can.
>
> Regards,
> Jasem
>
>
> On Tue, May 17, 2016 at 8:20 PM, Artem Fedoskin <afedoskin3 at gmail.com>
> wrote:
>
>> Dear developers of KStars,
>>
>> After a 2 days delay (I planned to commit on Saturday) I finally pushed
>> what I've done during the past week to gsoc2016-kstarslite branch. What
>> you will find in these series of commits:
>>
>> 1. Moved Projection enum from SkyMap to Projector. Introduced RootNode
>> class that handles texture generation and caching as well as node
>> clipping. It was pretty interesting to implement clipping and I will
>> explain it in my blog post.
>> 2. After Jasem got rid of KIO in the most classes I was able to
>> compile KStars for Android. Except for a few classes, I left only
>> those that KStars Lite uses. QML files are now installed and used
>> from platforms application data directory. Works well on desktop but on
>> Android shows black screen (probably QML files can't be loaded. Need
>> to investigate this further)
>> 3. Added support for asteroids and comets. QtQuick Scene Graph shows
>> good performance even if I turn off all mag limitations and zoom level
>> checks but it will be much interesting to see Android performance. Also
>> changed structure of nodes.
>>
>> I will post detailed report of what I've done tomorrow in my blog. My
>> plan now is to finish Android build (I will post instructions on how to
>> build in blog), change few minor things and port planet moons. After that I
>> plan to dive into porting Equatorial and Horizontal coordinate systems to
>> SkyMapLite.
>>
>> Regards, Artem
>>
>> _______________________________________________
>> Kstars-devel mailing list
>> Kstars-devel at kde.org
>> https://mail.kde.org/mailman/listinfo/kstars-devel
>>
>>
>
>
> --
> Best Regards,
> Jasem Mutlaq
>
>
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