gluon package

Andrius da Costa Ribas andriusmao at gmail.com
Sat May 15 19:50:39 CEST 2010


The last time I've tried I needed to build in mingw I needed to hardcode
some part of OpenAL's CMake file to find directsound headers... I believe
the OpenAL's windows installer use a msvc build ( I haven't tried it ).

2010/5/15 Alejandro Wainzinger <aikawarazuni at gmail.com>

> Hi all,
>
> I was thinking of adding a gluon package to portage, but I'm new to
> this so I had a few questions.
>
> - Gluon has requirements that have Windows installers, and the CMake
> stuff tests for their presence, but is there some special place the
> requirements have to be installed for CMake to find them properly?
> i.e. somehwere in %KDEROOT% instead of in Program Files?
>
> - Since the requirements have Windows installers, there's no need to
> add packages for them into portage, right?
>
> Here's the list of requirements etc:
>
> http://gluon.gamingfreedom.org/node/13
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