gluon package

Alejandro Wainzinger aikawarazuni at gmail.com
Sun May 16 01:51:08 CEST 2010


Yeah, I'm using msvc2008 so it shouldn't be an issue I think, but I
have yet to try to build it outside of emerge, perhaps I'll start with
that next weekend.  But in regards to the packaging questions, any
conclusions on those?

2010/5/15 Andrius da Costa Ribas <andriusmao at gmail.com>:
> The last time I've tried I needed to build in mingw I needed to hardcode
> some part of OpenAL's CMake file to find directsound headers... I believe
> the OpenAL's windows installer use a msvc build ( I haven't tried it ).
>
> 2010/5/15 Alejandro Wainzinger <aikawarazuni at gmail.com>
>>
>> Hi all,
>>
>> I was thinking of adding a gluon package to portage, but I'm new to
>> this so I had a few questions.
>>
>> - Gluon has requirements that have Windows installers, and the CMake
>> stuff tests for their presence, but is there some special place the
>> requirements have to be installed for CMake to find them properly?
>> i.e. somehwere in %KDEROOT% instead of in Program Files?
>>
>> - Since the requirements have Windows installers, there's no need to
>> add packages for them into portage, right?
>>
>> Here's the list of requirements etc:
>>
>> http://gluon.gamingfreedom.org/node/13
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>
>
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