[Kde-games-devel] OSX/CI: Compilation of status of KF5 games

Jakob Gruber jakob.gruber at gmail.com
Tue Feb 3 21:40:55 UTC 2015


Hi Marko,

what about Picmi, did you give it a try as well?

Thanks,
Jakob

On Tue, Feb 3, 2015, 10:38 PM Marko Käning <mk-lists at email.de> wrote:

> Hi folks,
>
> herewith I want to compile the status of KF5 games on OSX/CI from my
> previous posts in just one piece:
>
> ---
>
> Seem to play fine:
>
>  + kbreakout
>
>  + ksnakeduel
>    - but prints this on console:
>       > Failed to lock file "/Users/marko/Library/Caches/
> kpc/ktron-cache.lock”
>       > Couldn't create index file "/Users/marko/Library/Caches/
> kpc/ktron-cache.index”
>
>  + kshisen
>  + klines (prints repeatedly 'link path42450 hasn't been detected!' on the
> console)
>  + klickety
>  + ktuberling s
>  + ksquares
>  + kiriki
>  + kjumpingcube
>  + kspaceduel
>  + kolf
>  + konquest (Couldn't find some backgrounds which were then skipped in
> rendering)
>  + granatier *g
>  + kmahjongg
>  + killbots
>  + kgoldrunner s (there seem to be some short interruptions in the
> game-flow at times)
>
>
>
> Seem to play fine, but (at least sometimes) crash at exit:
>
>  - kapman
>  - bovo
>  - kblackbox (prints repeatedly "QGraphicsScene::addItem: item has already
> been added to this scene”)
>  - kollision
>  - knetwalk
>  - kbounce
>  - katomic m
>  - lskat
>  - kblocks s ("QNSView mouseDragged: Internal mouse button tracking
> invalid (missing Qt::LeftButton)")
>  - kdiamonds
>  - kmines
>  - knavalbattle
>  - ksudoku
>
>
>
> Crash at startup:
>
>  - kubrick
>  - kreversi (ASSERT failure in QCoreApplication: file
> kernel/qcoreapplication.cpp, line 721)
>
>
>
> Other trouble:
>
>  * fourinline:
>     - complains about "Installation error: No AI engine found. Continue
> without AI."
>     - doesn't play the computer's part (due to missing AI)
>     - crashes at exit
>
>  * palapeli:
>     - doesn’t find its shipped puzzles (overview is empty at startup)
>     - can crash at some stage
>
>  * kpat:
>     - currently fails to build on OSX/CI
>
>  * kigo:
>     - can’t find a go engine
>     - then crashes at exit
>     - fails to create lock and index files like ksnakeduel above
>
>
> ---
>
> I know that Jeremy can run e.g. kapman _without_ crashing at exit and it
> would be
> good to figure out whether there are more cases like that and what the
> reason for
> this difference is. I am using the OSX/CI system, whereas he uses a
> QSP-patched
> kdesrc-build developer installation.
>
> Greets,
> Marko
>
>
> P.S.: I might have missed some more "phonon backend plugin” issues, I have
> to admit...
>
>
>
> ____________________________________________________________
> __________________________________________________
>
> s) "WARNING: bool Phonon::FactoryPrivate::createBackend() phonon backend
> plugin could not be loaded”
>
> g) Didn't know how to play granatier, but I was able to move around the
> little sprite!
>
> m) "Failed to establish shared memory mapping, will fallback to private
> memory -- memory usage will increase”
>
>
>
>
>
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel
>
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