[Kde-games-devel] OSX/CI: Compilation of status of KF5 games
Marko Käning
mk-lists at email.de
Tue Feb 3 21:38:36 UTC 2015
Hi folks,
herewith I want to compile the status of KF5 games on OSX/CI from my previous posts in just one piece:
---
Seem to play fine:
+ kbreakout
+ ksnakeduel
- but prints this on console:
> Failed to lock file "/Users/marko/Library/Caches/kpc/ktron-cache.lock”
> Couldn't create index file "/Users/marko/Library/Caches/kpc/ktron-cache.index”
+ kshisen
+ klines (prints repeatedly 'link path42450 hasn't been detected!' on the console)
+ klickety
+ ktuberling s
+ ksquares
+ kiriki
+ kjumpingcube
+ kspaceduel
+ kolf
+ konquest (Couldn't find some backgrounds which were then skipped in rendering)
+ granatier *g
+ kmahjongg
+ killbots
+ kgoldrunner s (there seem to be some short interruptions in the game-flow at times)
Seem to play fine, but (at least sometimes) crash at exit:
- kapman
- bovo
- kblackbox (prints repeatedly "QGraphicsScene::addItem: item has already been added to this scene”)
- kollision
- knetwalk
- kbounce
- katomic m
- lskat
- kblocks s ("QNSView mouseDragged: Internal mouse button tracking invalid (missing Qt::LeftButton)")
- kdiamonds
- kmines
- knavalbattle
- ksudoku
Crash at startup:
- kubrick
- kreversi (ASSERT failure in QCoreApplication: file kernel/qcoreapplication.cpp, line 721)
Other trouble:
* fourinline:
- complains about "Installation error: No AI engine found. Continue without AI."
- doesn't play the computer's part (due to missing AI)
- crashes at exit
* palapeli:
- doesn’t find its shipped puzzles (overview is empty at startup)
- can crash at some stage
* kpat:
- currently fails to build on OSX/CI
* kigo:
- can’t find a go engine
- then crashes at exit
- fails to create lock and index files like ksnakeduel above
---
I know that Jeremy can run e.g. kapman _without_ crashing at exit and it would be
good to figure out whether there are more cases like that and what the reason for
this difference is. I am using the OSX/CI system, whereas he uses a QSP-patched
kdesrc-build developer installation.
Greets,
Marko
P.S.: I might have missed some more "phonon backend plugin” issues, I have to admit...
______________________________________________________________________________________________________________
s) "WARNING: bool Phonon::FactoryPrivate::createBackend() phonon backend plugin could not be loaded”
g) Didn't know how to play granatier, but I was able to move around the little sprite!
m) "Failed to establish shared memory mapping, will fallback to private memory -- memory usage will increase”
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