<p dir="ltr">Hi Marko,</p>
<p dir="ltr">what about Picmi, did you give it a try as well?</p>
<p dir="ltr">Thanks,<br>
Jakob</p>
<br><div class="gmail_quote">On Tue, Feb 3, 2015, 10:38 PM Marko Käning <<a href="mailto:mk-lists@email.de">mk-lists@email.de</a>> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi folks,<br>
<br>
herewith I want to compile the status of KF5 games on OSX/CI from my previous posts in just one piece:<br>
<br>
---<br>
<br>
Seem to play fine:<br>
<br>
+ kbreakout<br>
<br>
+ ksnakeduel<br>
- but prints this on console:<br>
> Failed to lock file "/Users/marko/Library/Caches/<u></u>kpc/ktron-cache.lock”<br>
> Couldn't create index file "/Users/marko/Library/Caches/<u></u>kpc/ktron-cache.index”<br>
<br>
+ kshisen<br>
+ klines (prints repeatedly 'link path42450 hasn't been detected!' on the console)<br>
+ klickety<br>
+ ktuberling s<br>
+ ksquares<br>
+ kiriki<br>
+ kjumpingcube<br>
+ kspaceduel<br>
+ kolf<br>
+ konquest (Couldn't find some backgrounds which were then skipped in rendering)<br>
+ granatier *g<br>
+ kmahjongg<br>
+ killbots<br>
+ kgoldrunner s (there seem to be some short interruptions in the game-flow at times)<br>
<br>
<br>
<br>
Seem to play fine, but (at least sometimes) crash at exit:<br>
<br>
- kapman<br>
- bovo<br>
- kblackbox (prints repeatedly "QGraphicsScene::addItem: item has already been added to this scene”)<br>
- kollision<br>
- knetwalk<br>
- kbounce<br>
- katomic m<br>
- lskat<br>
- kblocks s ("QNSView mouseDragged: Internal mouse button tracking invalid (missing Qt::LeftButton)")<br>
- kdiamonds<br>
- kmines<br>
- knavalbattle<br>
- ksudoku<br>
<br>
<br>
<br>
Crash at startup:<br>
<br>
- kubrick<br>
- kreversi (ASSERT failure in QCoreApplication: file kernel/qcoreapplication.cpp, line 721)<br>
<br>
<br>
<br>
Other trouble:<br>
<br>
* fourinline:<br>
- complains about "Installation error: No AI engine found. Continue without AI."<br>
- doesn't play the computer's part (due to missing AI)<br>
- crashes at exit<br>
<br>
* palapeli:<br>
- doesn’t find its shipped puzzles (overview is empty at startup)<br>
- can crash at some stage<br>
<br>
* kpat:<br>
- currently fails to build on OSX/CI<br>
<br>
* kigo:<br>
- can’t find a go engine<br>
- then crashes at exit<br>
- fails to create lock and index files like ksnakeduel above<br>
<br>
<br>
---<br>
<br>
I know that Jeremy can run e.g. kapman _without_ crashing at exit and it would be<br>
good to figure out whether there are more cases like that and what the reason for<br>
this difference is. I am using the OSX/CI system, whereas he uses a QSP-patched<br>
kdesrc-build developer installation.<br>
<br>
Greets,<br>
Marko<br>
<br>
<br>
P.S.: I might have missed some more "phonon backend plugin” issues, I have to admit...<br>
<br>
<br>
<br>
______________________________<u></u>______________________________<u></u>______________________________<u></u>____________________<br>
<br>
s) "WARNING: bool Phonon::FactoryPrivate::<u></u>createBackend() phonon backend plugin could not be loaded”<br>
<br>
g) Didn't know how to play granatier, but I was able to move around the little sprite!<br>
<br>
m) "Failed to establish shared memory mapping, will fallback to private memory -- memory usage will increase”<br>
<br>
<br>
<br>
<br>
<br>
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</blockquote></div>