[Kde-games-devel] Review Request: Port KReversi to use KGameRenderer
Dmitry Suzdalev
dimsuz at gmail.com
Mon Aug 9 21:10:56 CEST 2010
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http://reviewboard.kde.org/r/4948/#review6922
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/trunk/KDE/kdegames/kreversi/kreversichip.cpp
<http://reviewboard.kde.org/r/4948/#comment6897>
I guess this is looking more or less ok?
Used to draw grayish background.
Maybe this indication should even be replaced by some nice and simple animation effect in future.
/trunk/KDE/kdegames/kreversi/kreversichip.cpp
<http://reviewboard.kde.org/r/4948/#comment6898>
I'd give this function a more descriptive name, so it would be easy to read source later on.
Maybe currentFrameNumber() or currentFrame().
- Dmitry
On 2010-08-09 17:00:17, Brian Croom wrote:
>
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> http://reviewboard.kde.org/r/4948/
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> (Updated 2010-08-09 17:00:17)
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>
> Review request for KDE Games, Stefan Majewsky and Dmitry Suzdalev.
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>
> Summary
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>
> This patch modifies KReversi to use KGameRenderer for loading its theme and generating/receiving its pixmaps. This is my first port attempt (first KDE contribution woohoo!) so please critique.
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> Diffs
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> /trunk/KDE/kdegames/kreversi/CMakeLists.txt 1161066
> /trunk/KDE/kdegames/kreversi/kreversichip.h 1161066
> /trunk/KDE/kdegames/kreversi/kreversichip.cpp 1161066
> /trunk/KDE/kdegames/kreversi/kreversirenderer.h 1161066
> /trunk/KDE/kdegames/kreversi/kreversirenderer.cpp 1161066
> /trunk/KDE/kdegames/kreversi/kreversiscene.h 1161066
> /trunk/KDE/kdegames/kreversi/kreversiscene.cpp 1161066
> /trunk/KDE/kdegames/kreversi/mainwindow.cpp 1161066
> /trunk/KDE/kdegames/kreversi/pics/CMakeLists.txt 1161066
> /trunk/KDE/kdegames/kreversi/pics/default_theme.desktop PRE-CREATION
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> Diff: http://reviewboard.kde.org/r/4948/diff
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> Testing
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> I have tested the various hinting/marking options, changing chip color set, etc. Everything seems to be working.
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> Thanks,
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> Brian
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>
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