[Kde-games-devel] Review Request: Port KReversi to use KGameRenderer
Brian Croom
brian.s.croom at gmail.com
Mon Aug 9 19:00:18 CEST 2010
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http://reviewboard.kde.org/r/4948/
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Review request for KDE Games, Stefan Majewsky and Dmitry Suzdalev.
Summary
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This patch modifies KReversi to use KGameRenderer for loading its theme and generating/receiving its pixmaps. This is my first port attempt (first KDE contribution woohoo!) so please critique.
Diffs
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/trunk/KDE/kdegames/kreversi/CMakeLists.txt 1161066
/trunk/KDE/kdegames/kreversi/kreversichip.h 1161066
/trunk/KDE/kdegames/kreversi/kreversichip.cpp 1161066
/trunk/KDE/kdegames/kreversi/kreversirenderer.h 1161066
/trunk/KDE/kdegames/kreversi/kreversirenderer.cpp 1161066
/trunk/KDE/kdegames/kreversi/kreversiscene.h 1161066
/trunk/KDE/kdegames/kreversi/kreversiscene.cpp 1161066
/trunk/KDE/kdegames/kreversi/mainwindow.cpp 1161066
/trunk/KDE/kdegames/kreversi/pics/CMakeLists.txt 1161066
/trunk/KDE/kdegames/kreversi/pics/default_theme.desktop PRE-CREATION
Diff: http://reviewboard.kde.org/r/4948/diff
Testing
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I have tested the various hinting/marking options, changing chip color set, etc. Everything seems to be working.
Thanks,
Brian
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