[Kde-games-devel] Kolf Art?
Zeng Huan
zh.issac at gmail.com
Fri Sep 4 05:13:41 CEST 2009
On Fri, Sep 4, 2009 at 11:03 AM, Arturo Silva <jasilva28 at gmail.com> wrote:
> I have some more Kolf graphics to deliver.
>
> Below are revamped grass, sand and rock textures and their
> corresponding source files:
>
> http://pigux.com/kde4/default-grass2.jpg
> http://pigux.com/kde4/default-rock2.jpg
> http://pigux.com/kde4/default-sand2.jpg
>
> http://pigux.com/kde4/vector-grass2.svg
> http://pigux.com/kde4/vector-rocks2.svg
> http://pigux.com/kde4/vector-sand2.svg
>
> The SVG files were wastefully large (in file size) at 256x256, so I
> reduced these to something more compact. A 256x256 tile can still be
> created by combining four tiles into one, although this seems to only
> apply to the 3D view.
>
> I also tried modifying the heightmap:
>
> http://pigux.com/kde4/heightmap.png [this is the PNG version, not the
> BMP]
> http://pigux.com/kde4/heightmap.svg
>
> ...but that didn't work. It sees the program has the steep hill
> heightmap built-in, and doesn't actually reference
> test1-heightmap.bmp.
>
The heightmap is referenced from somewhere in the system directory(e.g.
/usr/local/share/apps/kolf-ng/courses/test1-heightmap.bmp) , I guess simply
sudo make install will sovle your problem.
Arturo, thanks your work :)
> The water tile has been left unchanged for now, until I know what can
> be done with regards to animation.
>
> Given how the vector textures came out, I think the raster versions
> won't be necessary anymore.
> Let me know if you think otherwise or if you need any other quick
> textures, but for now this should be enough. ^^
>
>
> --Arturo "C-quel" Silva
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel
>
--
Cheers,
Zeng Huan
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