<br><br><div class="gmail_quote">On Fri, Sep 4, 2009 at 11:03 AM, Arturo Silva <span dir="ltr"><<a href="mailto:jasilva28@gmail.com">jasilva28@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I have some more Kolf graphics to deliver.<br>
<br>
Below are revamped grass, sand and rock textures and their<br>
corresponding source files:<br>
<br>
<a href="http://pigux.com/kde4/default-grass2.jpg" target="_blank">http://pigux.com/kde4/default-grass2.jpg</a><br>
<a href="http://pigux.com/kde4/default-rock2.jpg" target="_blank">http://pigux.com/kde4/default-rock2.jpg</a><br>
<a href="http://pigux.com/kde4/default-sand2.jpg" target="_blank">http://pigux.com/kde4/default-sand2.jpg</a><br>
<br>
<a href="http://pigux.com/kde4/vector-grass2.svg" target="_blank">http://pigux.com/kde4/vector-grass2.svg</a><br>
<a href="http://pigux.com/kde4/vector-rocks2.svg" target="_blank">http://pigux.com/kde4/vector-rocks2.svg</a><br>
<a href="http://pigux.com/kde4/vector-sand2.svg" target="_blank">http://pigux.com/kde4/vector-sand2.svg</a><br>
<br>
The SVG files were wastefully large (in file size) at 256x256, so I<br>
reduced these to something more compact. A 256x256 tile can still be<br>
created by combining four tiles into one, although this seems to only<br>
apply to the 3D view.<br>
<br>
I also tried modifying the heightmap:<br>
<br>
<a href="http://pigux.com/kde4/heightmap.png" target="_blank">http://pigux.com/kde4/heightmap.png</a> [this is the PNG version, not the BMP]<br>
<a href="http://pigux.com/kde4/heightmap.svg" target="_blank">http://pigux.com/kde4/heightmap.svg</a><br>
<br>
...but that didn't work. It sees the program has the steep hill<br>
heightmap built-in, and doesn't actually reference<br>
test1-heightmap.bmp.<br></blockquote><div><br>The heightmap is referenced from somewhere in the system directory(e.g. /usr/local/share/apps/kolf-ng/courses/test1-heightmap.bmp) , I guess simply sudo make install will sovle your problem.<br>
<br>Arturo, thanks your work :)<br><br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
The water tile has been left unchanged for now, until I know what can<br>
be done with regards to animation.<br>
<br>
Given how the vector textures came out, I think the raster versions<br>
won't be necessary anymore.<br>
Let me know if you think otherwise or if you need any other quick<br>
textures, but for now this should be enough. ^^<br>
<br>
<br>
--Arturo "C-quel" Silva<br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>Cheers,<br>Zeng Huan<br>