Kpairs Theme Schema

Bina Meusl s.cretella at gmail.com
Fri Sep 2 08:08:32 UTC 2011


>
> Hi,
>
> About kvtml: attached is a small file with 2 entries zoo.kvtml (I am not a
> kvtml guru though)
> dtd can be found at
>
> https://projects.kde.org/projects/kde/kdeedu/libkdeedu/repository/revisions/master/changes/keduvocdocument/kvtml2.dtd
>
> pros of using kvtml:
> parser ready
> editor can be extended for users to easily contribute (based on Kanagram
> editor and improve it for example)
>
> cons:
> does not directly fit the needs (would need extensions)
> not sure how other progs would find the adequate files anyway (KHangMan
> would
> need only text-text pairs files for example)
>
> As far as I see it, pros are programatically oriented: less code to do.
>
> A new format is a lot of work though. Keep it simple (do we need miss and
> found sounds per theme? and even a theme sound? that seems a lot of work
> for
> the theme designer, pictures, xml file, sounds,...)
>
> There are 2 sides in the theme support: to make people contribute themes
> easily and to easily read themes from the game.
>
> I like the first draft of the xml you sent minus all I said above.
> Supporting
> categories as said Todd is a good idea.
>
> Best regards,
>
> Anne-Marie
>
>
> I agree a lot with Anne-Marie to keep things simple and fast. We could
create material in a group of languages to learn first words, but only
without sound, because we do have the collections, but no soundfiles
associated - these are often very difficult to get. So: if sounds are an
optional, ok, but if they are a must ...

Bina
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