<div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">Hi,<br>
<br>
About kvtml: attached is a small file with 2 entries zoo.kvtml (I am not a<br>
kvtml guru though)<br>
dtd can be found at<br>
<a href="https://projects.kde.org/projects/kde/kdeedu/libkdeedu/repository/revisions/master/changes/keduvocdocument/kvtml2.dtd" target="_blank">https://projects.kde.org/projects/kde/kdeedu/libkdeedu/repository/revisions/master/changes/keduvocdocument/kvtml2.dtd</a><br>
<br>
pros of using kvtml:<br>
parser ready<br>
editor can be extended for users to easily contribute (based on Kanagram<br>
editor and improve it for example)<br>
<br>
cons:<br>
does not directly fit the needs (would need extensions)<br>
not sure how other progs would find the adequate files anyway (KHangMan would<br>
need only text-text pairs files for example)<br>
<br>
As far as I see it, pros are programatically oriented: less code to do.<br>
<br>
A new format is a lot of work though. Keep it simple (do we need miss and<br>
found sounds per theme? and even a theme sound? that seems a lot of work for<br>
the theme designer, pictures, xml file, sounds,...)<br>
<br>
There are 2 sides in the theme support: to make people contribute themes<br>
easily and to easily read themes from the game.<br>
<br>
I like the first draft of the xml you sent minus all I said above. Supporting<br>
categories as said Todd is a good idea.<br>
<br>
Best regards,<br>
<font color="#888888"><br>
Anne-Marie<br>
<br><br></font></blockquote><div>I agree a lot with Anne-Marie to keep things simple and fast. We could create material in a group of languages to learn first words, but only without sound, because we do have the collections, but no soundfiles associated - these are often very difficult to get. So: if sounds are an optional, ok, but if they are a must ... </div>
<div><br></div><div>Bina</div><div><br></div></div><br>