Review Request: Use invokeMethod to call job slots instead of emitting a signal

Laszlo Papp lpapp at kde.org
Fri Jul 8 22:58:35 CEST 2011


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I think you can close this request according to the discussion happened this morning on IRC among us. Just for book keeping and for public, this does not address or/and solve the issue of hiding the private slots from the public. The "fe4b827" solved that issue in master.

- Laszlo


On July 8, 2011, 6:30 a.m., Shantanu Tushar Jha wrote:
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> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/101879/
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> (Updated July 8, 2011, 6:30 a.m.)
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> 
> Review request for Gluon.
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> Summary
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> When I saw Arjen's comment on the start*ing signals Laszlo devised to call the Job slots when the provider was ready, I suddenly realised that its better to use QMetaObject::invokeMethod to call the slots, instead of emitting a signal whose sole purpose was to call the slot immediately. invokeMethod does all that in one line :)
> (Also fixed few slot name hiccups, no idea when that happened)
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> Diffs
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>   player/lib/gamedetaillistjob.cpp 8b7d52c 
>   player/lib/models/gameitemsmodel.cpp 49f77ee 
>   player/lib/serviceprovider.h 1bf179d 
>   player/lib/serviceprovider.cpp 97889b3 
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> Diff: http://git.reviewboard.kde.org/r/101879/diff
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> Testing
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> Tested for fetchGames, works.
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> Thanks,
> 
> Shantanu Tushar
> 
>

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