GCompris activity proposal - Farming

Timothée Giet animtim at gmail.com
Tue May 14 00:49:54 BST 2019


Hello Edoarda,

Yes I just checked, editing works now, thanks.

About the images, good! I'm looking forward to see your work :)

About the message as Johnny explained, I guess it is to make the
activity more instructive.
I'm not sure, but maybe we can do something like show a message warning
the user to not do an action in such case,
with some explanations, but still allow to "force" the action and show
the consequences. What do you think?

At some point it could be useful to create a task on our Phabricator
page for new activities, to make discussions easier :
https://phabricator.kde.org/project/view/142/


Timothée


Le 13/05/2019 à 22:16, Edoarda Vallim a écrit :
> Hello, I gave you access to the document, is it working now? 
> I will add the part about the plant growing faster and needing less
> water if it's close to a tree, I liked it a lot!
>
> Also I don't mind if you need to edit the svgs, but I'll do my best to
> follow the guidelines as closely as possible.
>
> I just don't understand why I should show a message when all trees are
> chopped down, I would like to show the children the consequences
> Show quoted
>
> On Fri, May 10, 2019, 16:55 Edoarda Vallim <edvallim at gmail.com
> <mailto:edvallim at gmail.com>> wrote:
>
>     Hello, I gave you access to the document, is it working now?
>     I will add the part about the plant growing faster and needing
>     less water if it's close to a tree, I liked it a lot!
>
>     Also I don't mind if you need to edit the svgs, but I'll do my
>     best to follow the guidelines as closely as possible.
>
>     Em qui, 9 de mai de 2019 às 11:25, Timothée Giet
>     <animtim at gmail.com <mailto:animtim at gmail.com>> escreveu:
>
>         Hi Karina,
>
>         I didn't know that she was also a designer and that it was so
>         important to her, ok.
>
>         In that case, sure she can try to follow the guidelines to
>         create the images.
>         Here they are:
>         https://gcompris.net/wiki/Artwork_guidelines
>
>         But I can not promise I will not edit or change those after
>         she complete her project, before integrating the activity in a
>         release.
>
>         Thank you,
>         Timothée
>
>
>
>         Le 09/05/2019 à 16:11, Karina Mochetti a écrit :
>>         Hi, Timothée!
>>
>>         I'm Karina, Edoarda's advisor! I saw that you prefer to do
>>         the svg by yourself for the game. Is that really a necessity?
>>         Edoarda is also a designer and she decided to do this project
>>         for her final graduation project because she could also draw
>>         while programming. This is really important to her! Do you
>>         think maybe you can pass this guidelines to her and let her
>>         do the svg also?
>>
>>         Thank you,
>>         Karina Mochetti
>>
>>         ==================================================
>>          kmochetti at ic.uff.br <mailto:kmochetti at ic.uff.br>
>>          http://www.ic.uff.br/~kmochetti
>>         'Le principal fléau de l'humanité n'est pas l'ignorance mais
>>         le refus de savoir'
>>                 Simone de Beauvoir
>>         ==================================================
>>
>>
>>         On Thu, May 9, 2019 at 9:48 AM Timothée Giet
>>         <animtim at gmail.com <mailto:animtim at gmail.com>> wrote:
>>
>>             Hello,
>>
>>             Thank you Edoarda for the updated proposal!
>>
>>             I like this new idea as it is simple enough but still
>>             meaningful.
>>
>>             As Johnny asked, can you give us access to add comments
>>             in the proposal
>>             document?
>>
>>             I propose to extend it a bit with this rule:
>>             -if a plantable area is next to a tree, plants will
>>             require less manual
>>             watering and grow faster
>>
>>             Does it sound good for you?
>>
>>             Note that for the final graphics, we have now very
>>             specific design
>>             guidelines so
>>             I prefer to make all the svg images to keep consistent
>>             style and save
>>             time for everyone.
>>
>>             You can draw quickly simple placeholder images similar to
>>             the mockup
>>             images,
>>             and I'll provide final images while you work on the code.
>>
>>
>>             Timothée
>>
>>
>>
>>             Le 07/05/2019 à 14:11, Johnny Jazeix a écrit :
>>             > Hi,
>>             >
>>             > Thank you for the proposal, can you give us access to
>>             add comments in
>>             > the document?
>>             >
>>             > A few notes:
>>             > * what is the target age?
>>             > * the activity should not be made addictive, so we
>>             should avoid too
>>             > much spots/space to plant trees.
>>             > * we should not allow to remove all trees, there should
>>             be a message
>>             > when the child tries to remove at the limit explaining
>>             why we can't
>>             > remove it
>>             > * same if we water too much a plant
>>             >
>>             > Johnny
>>             >
>>             > Le lun. 6 mai 2019 à 22:59, Edoarda Vallim
>>             <edvallim at gmail.com <mailto:edvallim at gmail.com>> a écrit :
>>             >> Hello, I made some modifications on my proposal, the
>>             link is here:
>>             >>
>>             https://docs.google.com/document/d/1Z5EkSlgzvERK-f4xlNLpUor6mUfWZkHpXtxqNMug_OA/edit?usp=sharing
>>             >> Please tell me what you think and if it's better.
>>             >> Thanks for your time!
>>             >>
>>             >>
>>             >> On Mon, Apr 8, 2019, 17:42 Timothée Giet
>>             <animtim at gmail.com <mailto:animtim at gmail.com>> wrote:
>>             >>> Yes the goal is not to make a complicated accurate
>>             simulation, we must find ways to simplify things to just
>>             introduce the ideas.
>>             >>>
>>             >>> If you want to select only part of the items I
>>             listed, please keep the Agroforestry part with the
>>             climate part. I'm sure we can find simple activity
>>             combining those two principles.
>>             >>>
>>             >>> And again, thanks for choosing to contribute to
>>             GCompris for your project!
>>             >>>
>>             >>> Cheers,
>>             >>> Timothée - GCompris
>>             >>>
>>             >>>
>>             >>> Le 08/04/2019 à 22:18, Edoarda Vallim a écrit :
>>             >>>
>>             >>> I like the ideas, however I think some of them are
>>             very complicated to put in a game for small children.
>>             >>>
>>             >>> Maybe I can add something about the climate now and
>>             let the other ideia as future work?
>>             >>>
>>             >>> I'm doing this as an undergraduate project (I'm a
>>             computer science student) and I'm adding my advisor to
>>             this conversation. :)
>>             >>>
>>             >>> On Mon, Apr 8, 2019, 09:23 Timothée Giet
>>             <animtim at gmail.com <mailto:animtim at gmail.com>> wrote:
>>             >>>> Hi Edoarda,
>>             >>>>
>>             >>>> Thank you for the reply.
>>             >>>> About the ideas I have for this activity, I didn't
>>             think yet of a specific game-play, just about the
>>             concepts that should be included, like:
>>             >>>>
>>             >>>> -learn to combine trees and shrubs with crops or
>>             livestock. Show how they interact with the soil at
>>             different levels and show the effects of good or bad
>>             associations.
>>             >>>>
>>             >>>> -Include the effects on Biodiversity.
>>             >>>>
>>             >>>> -Include natural elements (interactions with rain
>>             and sun), and have several levels representing the
>>             different climate conditions in the world (and different
>>             plants for each region).
>>             >>>>
>>             >>>> There are more ideas that could be included, I just
>>             listed the most important ones in my opinion.
>>             >>>>
>>             >>>> I'm looking forward to your new proposal :)
>>             >>>>
>>             >>>> Timothée
>>             >>>>
>>             >>>>
>>             >>>> Le 05/04/2019 à 17:00, Edoarda Vallim a écrit :
>>             >>>>
>>             >>>> Could you please tell me your ideas? I'm planning on
>>             studying the topics you sent me and create a new proposal
>>             soon.
>>             >>>>
>>             >>>> Em qua, 3 de abr de 2019 às 16:34, Timothée Giet
>>             <animtim at gmail.com <mailto:animtim at gmail.com>> escreveu:
>>             >>>>> Le 03/04/2019 à 19:36, Edoarda Vallim a écrit :
>>             >>>>>
>>             >>>>> Hello, my name is Edoarda. I would like to make an
>>             activity for GCompris, if it's okay!
>>             >>>>>
>>             >>>>> The link to the proposal is here:
>>             ttps://docs.google.com/document/d/1_s9d_O8rCQ3vxc8w9nIa5vXK-LkN4Wdv0LKH5W8Vs3U/edit?usp=sharing
>>             <http://docs.google.com/document/d/1_s9d_O8rCQ3vxc8w9nIa5vXK-LkN4Wdv0LKH5W8Vs3U/edit?usp=sharing>
>>             >>>>>
>>             >>>>> Thanks for your attention!
>>             >>>>>
>>             >>>>> Note: This activity is a personal project, I don't
>>             intend entering on SoC/GSoC with it. However, I would
>>             still like you to aprove it, since I would like to see it
>>             becoming a part of GCompris sometime.
>>             >>>>>
>>             >>>>>
>>             >>>>> Hello Edoarda,
>>             >>>>>
>>             >>>>> Thanks for your interest to contribute a new
>>             activity in GCompris.
>>             >>>>>
>>             >>>>> I've read your proposal. Actually we have been
>>             discussing recently about the idea to add an activity to
>>             teach about agriculture. But I would prefer to have
>>             something teaching the principles of permaculture and
>>             agroforestry (see
>>             https://en.wikipedia.org/wiki/Permaculture and
>>             https://en.wikipedia.org/wiki/Agroforestry ), rather than
>>             something entirely based on manually adding fertilizers
>>             and water like in your proposal.
>>             >>>>>
>>             >>>>> Can you please study a bit those principles and try
>>             to adapt your activity proposal to integrate those ideas?
>>             I have a global idea of what could be done on that topic,
>>             so ask me if you have any doubt.
>>             >>>>>
>>             >>>>> Cheers,
>>             >>>>>
>>             >>>>> Timothée
>>             >>>>
>>
>>
>

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