OpenAL and SndFile as hard dependency for Granatier

Ian Wadham iandw.au at gmail.com
Mon May 16 13:36:23 CEST 2011


On Friday 13 May 2011 3:17:22 pm Raphael Kubo da Costa wrote:
> Ian Wadham <iandw.au at gmail.com> writes:
> > On Friday 13 May 2011 12:27:01 pm Raphael Kubo da Costa wrote:
> I thought your intention was to make OpenAL/SndFile optional
> dependencies in that it would still be possible to build kdegames
> without them. There is no way to tell CMake they are semi-required :)
> 
> >> You can also mail the kde-packager mailing list and warn the folks there
> >> about these changes.
> >
> > Good idea, I would like to do that.  But is it a public KDE list?  I do
> > not see it on https://mail.kde.org/mailman/listinfo/
> 
> No, it's not a public mailing list:
> https://mail.kde.org/mailman/listinfo/kde-packager. You can send a mail
> to it and wait for it to be approved by an admin, though.
>
I wrote to that list 3 days ago and got an "awaits moderator approval"
message, as expected.  Since then nothing.

Time is running on, so I have decided to go ahead with the hard dependency
of KGoldrunner on OpenAL and SndFile after all.  I have committed a change
whereby KGoldrunner can not compile and build if OpenAL and SndFile are
missing, together with improved macro_log_feature messages for packagers
and distros.  I expect, however, that OpenAL and SndFile will be found to be
widely available across platforms.

I guess a deciding factor for me was that games are good ambassadors for
KDE (even Gnome users play them) and I wanted KGoldrunner to be sounding
its best in this release.

All the best, Ian W.


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