[Differential] [Commented On] D3502: Provide scale offset to WindowVertex calculation
graesslin (Martin Gräßlin)
noreply at phabricator.kde.org
Fri Nov 25 15:55:34 UTC 2016
graesslin added a comment.
In https://phabricator.kde.org/D3502#65291, @davidedmundson wrote:
> > What about using a textureMatrix and do the mapping in the shader?
>
> In an earlier version I did have
>
> Scene::renderWindow
> if (node == ContentLeaf) { setScale(topLevel->scale); }
>
>
> which I think is effectively what you're suggesting?
no, I suggest using a TextureMatrix and do the scaling through the matrix. We used to have a texture matrix by default in the shaders, but seems we don't use it any more.
REPOSITORY
rKWIN KWin
REVISION DETAIL
https://phabricator.kde.org/D3502
EMAIL PREFERENCES
https://phabricator.kde.org/settings/panel/emailpreferences/
To: davidedmundson, #plasma, graesslin
Cc: graesslin, plasma-devel, kwin, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/plasma-devel/attachments/20161125/c771bb98/attachment-0001.html>
More information about the Plasma-devel
mailing list