Theming, again
Aaron J. Seigo
aseigo at kde.org
Mon Jun 4 17:56:41 UTC 2012
On Monday, June 4, 2012 11:57:09 Marco Martin wrote:
> there are things that revealed to be pretty painful, like having to have
> the borders actually splitted in different elements rather than split the
> rendered pixmap afterwards, having to design the thing from scratch i would
> make it behave in a radically different way.
concrete example pls?
(btw, that the reason for the N different orientations and N splittings was to
appease our graphic designer at the time who insisted on a way of having
different light sources depending on orientation and the ability to manage
things like radii of curved corners accurately ... i think it is pretty
complex too, though writing a small cli tool with Qt that takes a pixmap and
splits it up and shoves it into an SVG would probably have been a shit load
easier than all the manual work people have done in the last 3 years)
> main concern is mostly performance on scene-graph since it would have to be
> a QQuickPaintedItem, meaning resize the svg, paint it in software on a
> texture, and upload the new texture every time, but there could be no way
> around it, any way is chosen in the end.
we could use shaders instead. ;)
--
Aaron J. Seigo
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