[Marble-devel] custom marble map trouble

Danuvius danuvius at gmail.com
Sun Oct 19 20:30:19 CEST 2008


I actually started on something in python.  If I get it working
properly in the next little while, I'll put it online and perhaps it
will be of use to others too.

I'll email you directly about getting the image to you.

Sincerely,

Danuvius

On Sun, Oct 19, 2008 at 2:28 PM, Torsten Rahn <rahn at kde.org> wrote:
> On Sunday 19 October 2008 19:24:08 Danuvius wrote:
>> Also, somebody wouldn't have a ready-to-use python/bash script using
>> imagemagick to create the map tiles out of arbitrarily large original
>> map sizes?
>
> I had a script that used image magick somewhere -- I need to look for it
> again.
> Alternatively you might want to try GDAL / the FWTools .
>
> I'm about to do the same with some moon data currently, so I could put
> together a tutorial about what to do ...
>
> Greetings,
> Torsten
>
>> Sincerely,
>>
>> Danuvius
>>
>> On Sun, Oct 19, 2008 at 1:20 PM, Danuvius <danuvius at gmail.com> wrote:
>> > Greetings,
>> >
>> > Thank you to everybody that helped when last time around I was asking
>> > for information about drawing buffers, and creating maps for Marble.
>> >
>> > I basically managed mostly everything I needed by now... however upon
>> > my first attempt at importing a 10800 x 5400 pixel map, the results
>> > appear corrupted (though the source map [in terms of the location of
>> > physical features] is basically a 1:1 match of existing marble maps).
>> >
>> > Please see http://spinarette.com/snapshot1.png for a screenshot.
>> >
>> > Is the visual output indicative of some obvious mistake I made
>> > somewhere along the way?
>> >
>> > Thank you in advance!
>> >
>> > Sincerely,
>> >
>> > Danuvius
>>
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>
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