D22153: blur: Disable sRGB when the framebuffer is linear
Fredrik Höglund
noreply at phabricator.kde.org
Sat Jun 29 18:05:12 BST 2019
fredrik added inline comments.
INLINE COMMENTS
> fredrik wrote in blur.cpp:656
> Yes, those effects will need to use an sRGB texture as well.
>
> That being said, it looks to me like the blur effect is just broken in general when it's not rendering to the default framebuffer.
And the reason is that GLRenderTarget::blitFromFramebuffer() always blits from the default framebuffer.
REPOSITORY
R108 KWin
REVISION DETAIL
https://phabricator.kde.org/D22153
To: fredrik, #kwin
Cc: zzag, kwin, LeGast00n, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, Pitel, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart
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