D25907: [platforms/drm] Introduce Gl post-process output rotations
David Edmundson
noreply at phabricator.kde.org
Mon Dec 16 01:54:59 GMT 2019
davidedmundson added inline comments.
INLINE COMMENTS
> egl_gbm_backend.cpp:260
> + #version 130
> + uniform mat4 modelViewProjectionMatrix;
> + uniform mat4 rotationMatrix;
seems unused?
Personally I'd say it's the better name.
> egl_gbm_backend.cpp:274
> +
> +const char *fragmentShader = R"SHADER(
> + #version 130
Can we make such GLSL assumptions?
I expect this would error on the phone.
ShaderManager::instance()->pushShader(ShaderTrait::MapTexture)
would be safer.
REPOSITORY
R108 KWin
REVISION DETAIL
https://phabricator.kde.org/D25907
To: romangg, #kwin
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