D25907: [platforms/drm] Introduce Gl post-process output rotations

David Edmundson noreply at phabricator.kde.org
Mon Dec 16 01:54:59 GMT 2019


davidedmundson added inline comments.

INLINE COMMENTS

> egl_gbm_backend.cpp:260
> +    #version 130
> +    uniform mat4 modelViewProjectionMatrix;
> +    uniform mat4 rotationMatrix;

seems unused?
Personally I'd say it's the better name.

> egl_gbm_backend.cpp:274
> +
> +const char *fragmentShader = R"SHADER(
> +    #version 130

Can we make such GLSL assumptions?

I expect this would error on the phone.

ShaderManager::instance()->pushShader(ShaderTrait::MapTexture)

would be safer.

REPOSITORY
  R108 KWin

REVISION DETAIL
  https://phabricator.kde.org/D25907

To: romangg, #kwin
Cc: davidedmundson, PureTryOut, z3ntu, zzag, univerz, kwin, LeGast00n, The-Feren-OS-Dev, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart
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