<table><tr><td style="">davidedmundson added inline comments.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D25907">View Revision</a></tr></table><br /><div><strong>INLINE COMMENTS</strong><div><div style="margin: 6px 0 12px 0;"><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D25907#inline-146591">View Inline</a><span style="color: #4b4d51; font-weight: bold;">egl_gbm_backend.cpp:260</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span style="color: #304a96">#version 130</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span class="n">uniform</span> <span class="n">mat4</span> <span class="n">modelViewProjectionMatrix</span><span class="p">;</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span class="n">uniform</span> <span class="n">mat4</span> <span class="n">rotationMatrix</span><span class="p">;</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">seems unused?<br />
Personally I'd say it's the better name.</p></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D25907#inline-146590">View Inline</a><span style="color: #4b4d51; font-weight: bold;">egl_gbm_backend.cpp:274</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"><span style="color: #aa4000">const</span> <span style="color: #aa4000">char</span> <span style="color: #aa2211">*</span><span class="n">fragmentShader</span> <span style="color: #aa2211">=</span> <span class="n">R</span><span style="color: #766510">"SHADER(</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span style="color: #304a96">#version 130</span>
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<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">Can we make such GLSL assumptions?</p>
<p style="padding: 0; margin: 8px;">I expect this would error on the phone.</p>
<p style="padding: 0; margin: 8px;">ShaderManager::instance()->pushShader(ShaderTrait::MapTexture)</p>
<p style="padding: 0; margin: 8px;">would be safer.</p></div></div></div></div></div><br /><div><strong>REPOSITORY</strong><div><div>R108 KWin</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D25907">https://phabricator.kde.org/D25907</a></div></div><br /><div><strong>To: </strong>romangg, KWin<br /><strong>Cc: </strong>davidedmundson, PureTryOut, z3ntu, zzag, univerz, kwin, LeGast00n, The-Feren-OS-Dev, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart<br /></div>