[Kst] extragear/graphics/kst/src/libkstapp

Andrew Walker arwalker at sumusltd.com
Tue Aug 1 20:54:16 CEST 2006


Try the following:

Go back to the code prior to the last change and add the following:

    printf("1: %d,%d %dx%d\n", newSize.left(), newSize.top(), newSize.width(), 
newSize.height());      
    newSize = newSize.normalize();
    printf("2: %d,%d %dx%d\n", newSize.left(), newSize.top(), newSize.width(), 
newSize.height());      

This is what I get:

1: 399,0 -399x150
2: -1,0 401x150

Andrew

On August 1, 2006 10:08 am, George Staikos wrote:
> Quoting Andrew Walker <arwalker at sumusltd.com>:
> > Calling normalize on a QRect that (for example) has a left value of 399
> > and a width of -399 results in a QRect with a left value of -1 and a
> > width of 401.
> > Clearly incorrect, and this is what the code fixes.
>
>   Interesting.  I investigated it and found that the problem was that it
> was dividing an odd number by two and then adding the two halfs (integers)
> together again, getting a number that was off-by-one.
>
>   I didn't see any issues with normalization.  Also based on the code in
> normalize(), I can't see how it would possibly produce the result you
> describe:
>
> QRect QRect::normalize() const
> {
>     QRect r;
>     if ( x2 < x1 ) {                            // swap bad x values
>         r.x1 = x2;
>         r.x2 = x1;
>     } else {
>         r.x1 = x1;
>         r.x2 = x2;
>     }
>     if ( y2 < y1 ) {                            // swap bad y values
>         r.y1 = y2;
>         r.y2 = y1;
>     } else {
>         r.y1 = y1;
>         r.y2 = y2;
>     }
>     return r;
> }
>
>
>
>
> Index: libkstapp/kstgfxmousehandlerutils.cpp
> ===================================================================
> --- libkstapp/kstgfxmousehandlerutils.cpp       (revision 568353)
> +++ libkstapp/kstgfxmousehandlerutils.cpp       (working copy)
> @@ -16,7 +16,6 @@
>  
> ***************************************************************************
>/
>
>  #include <stdlib.h>
> -#include <stdio.h>
>  #include <math.h>
>
>  #include <qrect.h>
> @@ -24,6 +23,7 @@
>
>  #include <kglobal.h>
>
> +#include "ksdebug.h"
>  #include "kstgfxmousehandlerutils.h"
>
>  QPoint KstGfxMouseHandlerUtils::findNearestPtOnLine(const QPoint&
> fromPoint, const QPoint& toPoint, const QPoint& pos, const QRect &bounds) {
> @@ -106,35 +106,35 @@
>
>
>  QRect KstGfxMouseHandlerUtils::resizeRectFromEdge(const QRect&
> originalSize, const QPoint& anchorPoint, const QPoint& movePoint, const
> QPoint& pos, const QRect &bounds, bool maintainAspect) {
> -  QRect newSize;
> +  QRect newSize(originalSize);
>
> -  if (movePoint.y() == anchorPoint.y() ) {
> +  if (movePoint.y() == anchorPoint.y()) {
>        int newWidth = pos.x() - anchorPoint.x() + 1; // +1 for the way
> widths are defined in QRect.
> -      double newHalfHeight = originalSize.height()/2.0;
>
>        if (maintainAspect) {
> -        newHalfHeight =
> originalSize.height()*abs(newWidth)/originalSize.width()/2.0;
> +        double newHalfHeight = originalSize.height() * abs(newWidth) /
> originalSize.width() / 2.0;
>
>          newHalfHeight = kMin(double(movePoint.y() - bounds.top()),
> newHalfHeight); // ensure we are still within the bounds.
>          newHalfHeight = kMin(double(bounds.bottom() - movePoint.y()),
> newHalfHeight);
>
> -        if (newWidth == 0) { newWidth = 1; } // anything better to be
> done? +        if (newWidth == 0) { // anything better to be done?
> +          newWidth = 1;
> +        }
>
> -        newWidth =
> int(originalSize.width()*newHalfHeight*2.0/originalSize.height()*newWidth/a
>bs(newWidth)); // consistency of width w/ the newly calculated height.
> +        newWidth = int(originalSize.width() * newHalfHeight * 2.0 /
> originalSize.height() * newWidth / abs(newWidth)); // consistency of width
> w/ the newly calculated height.
> +        newSize.setTop(anchorPoint.y() + int(newHalfHeight));
> +        newSize.setBottom(anchorPoint.y() - int(newHalfHeight));
>        }
>
>        newSize.setLeft(anchorPoint.x());
>        newSize.setWidth(newWidth);
> -      newSize.setTop(anchorPoint.y() + int(newHalfHeight));
> -      newSize.setBottom(anchorPoint.y() - int(newHalfHeight));
>
> -    } else if (movePoint.x() == anchorPoint.x() ) {
> +    } else if (movePoint.x() == anchorPoint.x()) {
>        // mimic the case for (movePoint.y() == anchorPoint.y()). comments
> are there.
>        int newHeight = pos.y() - anchorPoint.y() + 1;
> -      double newHalfWidth = originalSize.width()/2.0;
>
>        if (maintainAspect) {
> -        newHalfWidth =
> originalSize.width()*abs(newHeight)/originalSize.height()/2.0;
> +        double newHalfWidth = originalSize.width() * abs(newHeight) /
> originalSize.height() / 2.0;
>
>          newHalfWidth = kMin(double(movePoint.x() - bounds.left()),
> newHalfWidth);
>          newHalfWidth = kMin(double(bounds.right() - movePoint.x()),
> newHalfWidth);
> @@ -143,13 +143,13 @@
>            newHeight = 1;
>          }
>
> -        newHeight =
> int(originalSize.height()*newHalfWidth*2.0/originalSize.width()*newHeight/a
>bs(newHeight)); +        newHeight = int(originalSize.height() *
> newHalfWidth * 2.0 / originalSize.width() * newHeight / abs(newHeight));
> +        newSize.setLeft(anchorPoint.x() + int(newHalfWidth));
> +        newSize.setRight(anchorPoint.x() - int(newHalfWidth));
>        }
>
>        newSize.setTop(anchorPoint.y());
>        newSize.setHeight(newHeight);
> -      newSize.setLeft(anchorPoint.x() + int(newHalfWidth));
> -      newSize.setRight(anchorPoint.x() - int(newHalfWidth));
>      }
>
>      newSize = newSize.normalize();


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