[Kst] extragear/graphics/kst/src/libkstapp
George Staikos
staikos at kde.org
Tue Aug 1 19:08:30 CEST 2006
Quoting Andrew Walker <arwalker at sumusltd.com>:
> Calling normalize on a QRect that (for example) has a left value of 399 and
> a width of -399 results in a QRect with a left value of -1 and a width of
> 401.
> Clearly incorrect, and this is what the code fixes.
Interesting. I investigated it and found that the problem was that it was
dividing an odd number by two and then adding the two halfs (integers)
together again, getting a number that was off-by-one.
I didn't see any issues with normalization. Also based on the code in
normalize(), I can't see how it would possibly produce the result you
describe:
QRect QRect::normalize() const
{
QRect r;
if ( x2 < x1 ) { // swap bad x values
r.x1 = x2;
r.x2 = x1;
} else {
r.x1 = x1;
r.x2 = x2;
}
if ( y2 < y1 ) { // swap bad y values
r.y1 = y2;
r.y2 = y1;
} else {
r.y1 = y1;
r.y2 = y2;
}
return r;
}
Index: libkstapp/kstgfxmousehandlerutils.cpp
===================================================================
--- libkstapp/kstgfxmousehandlerutils.cpp (revision 568353)
+++ libkstapp/kstgfxmousehandlerutils.cpp (working copy)
@@ -16,7 +16,6 @@
***************************************************************************/
#include <stdlib.h>
-#include <stdio.h>
#include <math.h>
#include <qrect.h>
@@ -24,6 +23,7 @@
#include <kglobal.h>
+#include "ksdebug.h"
#include "kstgfxmousehandlerutils.h"
QPoint KstGfxMouseHandlerUtils::findNearestPtOnLine(const QPoint& fromPoint,
const QPoint& toPoint, const QPoint& pos, const QRect &bounds) {
@@ -106,35 +106,35 @@
QRect KstGfxMouseHandlerUtils::resizeRectFromEdge(const QRect& originalSize,
const QPoint& anchorPoint, const QPoint& movePoint, const QPoint& pos, const
QRect &bounds, bool maintainAspect) {
- QRect newSize;
+ QRect newSize(originalSize);
- if (movePoint.y() == anchorPoint.y() ) {
+ if (movePoint.y() == anchorPoint.y()) {
int newWidth = pos.x() - anchorPoint.x() + 1; // +1 for the way widths
are defined in QRect.
- double newHalfHeight = originalSize.height()/2.0;
if (maintainAspect) {
- newHalfHeight =
originalSize.height()*abs(newWidth)/originalSize.width()/2.0;
+ double newHalfHeight = originalSize.height() * abs(newWidth) /
originalSize.width() / 2.0;
newHalfHeight = kMin(double(movePoint.y() - bounds.top()),
newHalfHeight); // ensure we are still within the bounds.
newHalfHeight = kMin(double(bounds.bottom() - movePoint.y()),
newHalfHeight);
- if (newWidth == 0) { newWidth = 1; } // anything better to be done?
+ if (newWidth == 0) { // anything better to be done?
+ newWidth = 1;
+ }
- newWidth =
int(originalSize.width()*newHalfHeight*2.0/originalSize.height()*newWidth/abs(newWidth)); //
consistency of width w/ the newly calculated height.
+ newWidth = int(originalSize.width() * newHalfHeight * 2.0 /
originalSize.height() * newWidth / abs(newWidth)); // consistency of width w/
the newly calculated height.
+ newSize.setTop(anchorPoint.y() + int(newHalfHeight));
+ newSize.setBottom(anchorPoint.y() - int(newHalfHeight));
}
newSize.setLeft(anchorPoint.x());
newSize.setWidth(newWidth);
- newSize.setTop(anchorPoint.y() + int(newHalfHeight));
- newSize.setBottom(anchorPoint.y() - int(newHalfHeight));
- } else if (movePoint.x() == anchorPoint.x() ) {
+ } else if (movePoint.x() == anchorPoint.x()) {
// mimic the case for (movePoint.y() == anchorPoint.y()). comments are
there.
int newHeight = pos.y() - anchorPoint.y() + 1;
- double newHalfWidth = originalSize.width()/2.0;
if (maintainAspect) {
- newHalfWidth =
originalSize.width()*abs(newHeight)/originalSize.height()/2.0;
+ double newHalfWidth = originalSize.width() * abs(newHeight) /
originalSize.height() / 2.0;
newHalfWidth = kMin(double(movePoint.x() - bounds.left()),
newHalfWidth);
newHalfWidth = kMin(double(bounds.right() - movePoint.x()),
newHalfWidth);
@@ -143,13 +143,13 @@
newHeight = 1;
}
- newHeight =
int(originalSize.height()*newHalfWidth*2.0/originalSize.width()*newHeight/abs(newHeight));
+ newHeight = int(originalSize.height() * newHalfWidth * 2.0 /
originalSize.width() * newHeight / abs(newHeight));
+ newSize.setLeft(anchorPoint.x() + int(newHalfWidth));
+ newSize.setRight(anchorPoint.x() - int(newHalfWidth));
}
newSize.setTop(anchorPoint.y());
newSize.setHeight(newHeight);
- newSize.setLeft(anchorPoint.x() + int(newHalfWidth));
- newSize.setRight(anchorPoint.x() - int(newHalfWidth));
}
newSize = newSize.normalize();
--
George Staikos
More information about the Kst
mailing list