[Kst] extragear/graphics/kst/src/libkstapp

George Staikos staikos at kde.org
Tue Aug 1 22:19:12 CEST 2006


1: 1097 0 -1 302 -1097x303
2: -1 0 1097 302 1099x303

  Before normalize, the width is clearly wrong.  After normalize, the width is 
correct.  Everything works fine there.  However I am certain that dividing an 
odd number by 2 and then adding the two integer halfs together will give us 
the wrong number always, and that is the real bug here.  Do you disagree?  I 
would like to apply my patch instead.


Quoting Andrew Walker <arwalker at sumusltd.com>:

> Try the following:
> 
> Go back to the code prior to the last change and add the following:
> 
>     printf("1: %d,%d %dx%d\n", newSize.left(), newSize.top(),
> newSize.width(), 
> newSize.height());      
>     newSize = newSize.normalize();
>     printf("2: %d,%d %dx%d\n", newSize.left(), newSize.top(),
> newSize.width(), 
> newSize.height());      
> 
> This is what I get:
> 
> 1: 399,0 -399x150
> 2: -1,0 401x150
> 
> Andrew
> 
> On August 1, 2006 10:08 am, George Staikos wrote:
> > Quoting Andrew Walker <arwalker at sumusltd.com>:
> > > Calling normalize on a QRect that (for example) has a left value of 399
> > > and a width of -399 results in a QRect with a left value of -1 and a
> > > width of 401.
> > > Clearly incorrect, and this is what the code fixes.
> >
> >   Interesting.  I investigated it and found that the problem was that it
> > was dividing an odd number by two and then adding the two halfs (integers)
> > together again, getting a number that was off-by-one.
> >
> >   I didn't see any issues with normalization.  Also based on the code in
> > normalize(), I can't see how it would possibly produce the result you
> > describe:
> >
> > QRect QRect::normalize() const
> > {
> >     QRect r;
> >     if ( x2 < x1 ) {                            // swap bad x values
> >         r.x1 = x2;
> >         r.x2 = x1;
> >     } else {
> >         r.x1 = x1;
> >         r.x2 = x2;
> >     }
> >     if ( y2 < y1 ) {                            // swap bad y values
> >         r.y1 = y2;
> >         r.y2 = y1;
> >     } else {
> >         r.y1 = y1;
> >         r.y2 = y2;
> >     }
> >     return r;
> > }
> >
> >
> >
> >
> > Index: libkstapp/kstgfxmousehandlerutils.cpp
> > ===================================================================
> > --- libkstapp/kstgfxmousehandlerutils.cpp       (revision 568353)
> > +++ libkstapp/kstgfxmousehandlerutils.cpp       (working copy)
> > @@ -16,7 +16,6 @@
> >  
> >
> ***************************************************************************
> >/
> >
> >  #include <stdlib.h>
> > -#include <stdio.h>
> >  #include <math.h>
> >
> >  #include <qrect.h>
> > @@ -24,6 +23,7 @@
> >
> >  #include <kglobal.h>
> >
> > +#include "ksdebug.h"
> >  #include "kstgfxmousehandlerutils.h"
> >
> >  QPoint KstGfxMouseHandlerUtils::findNearestPtOnLine(const QPoint&
> > fromPoint, const QPoint& toPoint, const QPoint& pos, const QRect &bounds)
> {
> > @@ -106,35 +106,35 @@
> >
> >
> >  QRect KstGfxMouseHandlerUtils::resizeRectFromEdge(const QRect&
> > originalSize, const QPoint& anchorPoint, const QPoint& movePoint, const
> > QPoint& pos, const QRect &bounds, bool maintainAspect) {
> > -  QRect newSize;
> > +  QRect newSize(originalSize);
> >
> > -  if (movePoint.y() == anchorPoint.y() ) {
> > +  if (movePoint.y() == anchorPoint.y()) {
> >        int newWidth = pos.x() - anchorPoint.x() + 1; // +1 for the way
> > widths are defined in QRect.
> > -      double newHalfHeight = originalSize.height()/2.0;
> >
> >        if (maintainAspect) {
> > -        newHalfHeight =
> > originalSize.height()*abs(newWidth)/originalSize.width()/2.0;
> > +        double newHalfHeight = originalSize.height() * abs(newWidth) /
> > originalSize.width() / 2.0;
> >
> >          newHalfHeight = kMin(double(movePoint.y() - bounds.top()),
> > newHalfHeight); // ensure we are still within the bounds.
> >          newHalfHeight = kMin(double(bounds.bottom() - movePoint.y()),
> > newHalfHeight);
> >
> > -        if (newWidth == 0) { newWidth = 1; } // anything better to be
> > done? +        if (newWidth == 0) { // anything better to be done?
> > +          newWidth = 1;
> > +        }
> >
> > -        newWidth =
> >
> int(originalSize.width()*newHalfHeight*2.0/originalSize.height()*newWidth/a
> >bs(newWidth)); // consistency of width w/ the newly calculated height.
> > +        newWidth = int(originalSize.width() * newHalfHeight * 2.0 /
> > originalSize.height() * newWidth / abs(newWidth)); // consistency of width
> > w/ the newly calculated height.
> > +        newSize.setTop(anchorPoint.y() + int(newHalfHeight));
> > +        newSize.setBottom(anchorPoint.y() - int(newHalfHeight));
> >        }
> >
> >        newSize.setLeft(anchorPoint.x());
> >        newSize.setWidth(newWidth);
> > -      newSize.setTop(anchorPoint.y() + int(newHalfHeight));
> > -      newSize.setBottom(anchorPoint.y() - int(newHalfHeight));
> >
> > -    } else if (movePoint.x() == anchorPoint.x() ) {
> > +    } else if (movePoint.x() == anchorPoint.x()) {
> >        // mimic the case for (movePoint.y() == anchorPoint.y()). comments
> > are there.
> >        int newHeight = pos.y() - anchorPoint.y() + 1;
> > -      double newHalfWidth = originalSize.width()/2.0;
> >
> >        if (maintainAspect) {
> > -        newHalfWidth =
> > originalSize.width()*abs(newHeight)/originalSize.height()/2.0;
> > +        double newHalfWidth = originalSize.width() * abs(newHeight) /
> > originalSize.height() / 2.0;
> >
> >          newHalfWidth = kMin(double(movePoint.x() - bounds.left()),
> > newHalfWidth);
> >          newHalfWidth = kMin(double(bounds.right() - movePoint.x()),
> > newHalfWidth);
> > @@ -143,13 +143,13 @@
> >            newHeight = 1;
> >          }
> >
> > -        newHeight =
> >
> int(originalSize.height()*newHalfWidth*2.0/originalSize.width()*newHeight/a
> >bs(newHeight)); +        newHeight = int(originalSize.height() *
> > newHalfWidth * 2.0 / originalSize.width() * newHeight / abs(newHeight));
> > +        newSize.setLeft(anchorPoint.x() + int(newHalfWidth));
> > +        newSize.setRight(anchorPoint.x() - int(newHalfWidth));
> >        }
> >
> >        newSize.setTop(anchorPoint.y());
> >        newSize.setHeight(newHeight);
> > -      newSize.setLeft(anchorPoint.x() + int(newHalfWidth));
> > -      newSize.setRight(anchorPoint.x() - int(newHalfWidth));
> >      }
> >
> >      newSize = newSize.normalize();
> 
> 


-- 
George Staikos 



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