Interactive modelling

CARVALHO Luis Passos luis.passos at enabler.com
Fri Nov 14 11:53:53 CET 2003


I too think that would be nice.

Meanwhile, a simple workaround that I use it to create a camera and a camera view for it. Then I can move the camera around to see whatever detail I want.

Regards,
Luis Passos Carvalho

> -----Original Message-----
> From: olivier at linuxgraphic.org [mailto:olivier at linuxgraphic.org]
> Sent: sexta-feira, 14 de Novembro de 2003 10:09
> To: kpovmodeler-devel at kde.org
> Cc: olivier at linuxgraphic.org
> Subject: Interactive modelling
> 
> 
> Hi again,
> 
> ok, you know I'm waiting for the openGl/Gouraud 
> shading/whatsoever shaded 
> visualization of faces in the 3d view to enhance my modeling 
> possibilities. I 
> know this is on the top of the todo list.
> 
> A could feature to add to kpm is also the possibility to 
> rotate the view point 
> of any existing 3d view (but not the camera view, of course) 
> by a tabulated 
> value along one of the main axis. This is something done in 
> Blender (and some 
> other 3d packages I guess, but I don't know much in the realm 
> of commercial 
> packages), and it helps a lot to interprete correctly the 
> results of modelling 
> without having to render from many viewpoints before guessing 
> if the result is 
> fine enough.
> 
> Rotated view and Gouraud-shaded faces: awe...
> 
> Cheers,
> OlivS
> 
> 
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