Interactive modelling
CARVALHO Luis Passos
luis.passos at enabler.com
Fri Nov 14 11:53:53 CET 2003
I too think that would be nice.
Meanwhile, a simple workaround that I use it to create a camera and a camera view for it. Then I can move the camera around to see whatever detail I want.
Regards,
Luis Passos Carvalho
> -----Original Message-----
> From: olivier at linuxgraphic.org [mailto:olivier at linuxgraphic.org]
> Sent: sexta-feira, 14 de Novembro de 2003 10:09
> To: kpovmodeler-devel at kde.org
> Cc: olivier at linuxgraphic.org
> Subject: Interactive modelling
>
>
> Hi again,
>
> ok, you know I'm waiting for the openGl/Gouraud
> shading/whatsoever shaded
> visualization of faces in the 3d view to enhance my modeling
> possibilities. I
> know this is on the top of the todo list.
>
> A could feature to add to kpm is also the possibility to
> rotate the view point
> of any existing 3d view (but not the camera view, of course)
> by a tabulated
> value along one of the main axis. This is something done in
> Blender (and some
> other 3d packages I guess, but I don't know much in the realm
> of commercial
> packages), and it helps a lot to interprete correctly the
> results of modelling
> without having to render from many viewpoints before guessing
> if the result is
> fine enough.
>
> Rotated view and Gouraud-shaded faces: awe...
>
> Cheers,
> OlivS
>
>
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