Krita useable for Blender movies

LukasT.dev@gmail.com lukast.dev at gmail.com
Fri Oct 23 15:04:15 CEST 2009


On Friday 23 October 2009 14:55:50 Boudewijn Rempt wrote:
> On Friday 23 October 2009, LukasT.dev at gmail.com wrote:
> > So I'm starting this discussion to point out what can be done, what is
> >  slow, how you see the problem?
> 
> We should first fix the hot spots in the links you mention. That's for
>  after 2.1. Cyrille hinted that he knew why the opengtl-based colorspaces
>  are pretty slow, and those are important since they deliver the linear,
>  hdr colorspace that Ton asked about.
> 
> For the rest, it's profiling, profiling, profiling, with oprofile, valgrind
> and mutrace.

Clear to me.
 
> > What I, as the paintop creator, see, is that many things are slow with
> > CPU, even with dual cores. I created small OpenGL app that uses QtOpenGl
> > to paint and that is just real-time painting with big brushes that can be
> > scaled realtime etc. (Just with RGB8 colorspace of course) but I see this
> > as big opportunity for Krita. Use GLSL where it is possible and here we
> > could really speed-up Krita.
> 
> Is that in svn or on gitorious somewhere? I'm not opposed on principle to
> using opengl in more places -- we might even have an opengl textures backed
> paint device, if that is useful. As long as Krita remains usable for me :-)

It is just custom app that suffers from some serious bugs now and I would be 
ashamed to share it :) I will show it to you in Oslo.
 
> > Regarding GUI I'm offering help to shicmap, she can design, I can code.
> 
> Have you already seen the original design on the wiki? Shicmap told me she
> will be very busy for some time.
> 

No, I don't. I just found this 
http://wiki.koffice.org/index.php?title=Krita/Brushes



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