Krita useable for Blender movies
boud at valdyas.org
Fri Oct 23 14:55:50 CEST 2009
On Friday 23 October 2009, LukasT.dev at gmail.com wrote:
> So I'm starting this discussion to point out what can be done, what is
> slow, how you see the problem?
We should first fix the hot spots in the links you mention. That's for after
2.1. Cyrille hinted that he knew why the opengtl-based colorspaces are pretty
slow, and those are important since they deliver the linear, hdr colorspace
that Ton asked about.
For the rest, it's profiling, profiling, profiling, with oprofile, valgrind
> What I, as the paintop creator, see, is that many things are slow with CPU,
> even with dual cores. I created small OpenGL app that uses QtOpenGl to
> paint and that is just real-time painting with big brushes that can be
> scaled realtime etc. (Just with RGB8 colorspace of course) but I see this
> as big opportunity for Krita. Use GLSL where it is possible and here we
> could really speed-up Krita.
Is that in svn or on gitorious somewhere? I'm not opposed on principle to
using opengl in more places -- we might even have an opengl textures backed
paint device, if that is useful. As long as Krita remains usable for me :-)
> Regarding GUI I'm offering help to shicmap, she can design, I can code.
Have you already seen the original design on the wiki? Shicmap told me she
will be very busy for some time.
Boudewijn Rempt | http://www.valdyas.org
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