Brush spacing / rotate / scale
Valerie VK
valerie_vk at yahoo.com
Thu Nov 15 05:01:51 CET 2007
> I added a method to stroke a path with the current brush.
> Adding a path painting tool like in 1.6 isn't that difficult as
> flake + KisPainter provides everything needed. Maybe I will
> implement that later today.
> The basics for editable paths are already partially implemented
> in the vector selection, we just need to create some kind of
> layer/mask which draws the KoPathShapes onto a KisPaintDevice.
Well then that should solve that. :)
> Yeah. From what I have seen the Corel folks also seems to have
> quiet a few problem when designing their painting system. It
> seems to be different release after release.
It doesn't only "seem" different. In particular, I remember years
ago when people online started complaining that Painter had decided
to start looking more like Photoshop.
In my opinion, several goals should try to be met as much as
possible:
1. On-canvas editing. The less the user has to fiddle with menu
boxes and options, the better. They break the work flow.
2. For the remaining editors, hands off the clutter, even at the
price of more precision. Editors could tend to be visual: the new
color mixer is more intuitive than say... numerical color sliders.
Who cares if it's #12378B rather than #12378C? Options are still
present, just tucked away in collapsible windows. Brush behavior
presets might also be a plus.
3. Pick up and paint. This must apply to advanced painting options
too. Maybe by using artistic templates (watercolors, oils etc),
where the default tool will change accordingly. You open a
watercolor template, you drag on the canvas, and you see a watercolor
trail. Lovely!
4. Keep it English. "Chose a CMYK color space then proceed to chose
to change the layer mode to Multiply, then make use of the pixel
brush." Ri-ight. What?
"Chose a watercolor template. Notice that the "mode" of the layers
is "watercolor." Your default brush is a watercolor brush. Start
painting." Yay!
5. Get the core functions down Well. The very core functions are the
ones that will matter to Everybody, things like line-smoothing,
anti-aliasing, etc. I've seen people argue on the merit of which
program to use just based on how smooth are the lines they are able
to produce. Some buy tablets just for that, others use work-arounds
such as paths.
I admit my first impression of Krita was "Damn the line anti-aliasing
is bad..." (I think it turned out to be a zoom-level problem. Won't
that be addressed with Arthur?).
Also, if you find a way to make strokes like these:
http://img67.imageshack.us/img67/329/sharpstrokesgk7.png
with a mouse (and with line-smoothing), then... wow. In my early
days of checking out programs, I looked left and right to find a
way to easily do those (without resorting to paths, vector
programs, or the likes that are cumbersome for drawing a few
hundred hairs and hair highlights). I even can't get them right
with a graphics tablet. :( Size-fade comes close, but if there's a
way to automatically resize the edge no matter what the length of
the line, that'd be better.
6. Finally... get involved with artists. They're the ones doing the
drawing, they should be able to give the most feedback on what works
and what doesn't. They may even help you identify work sequences, such
as 1. lineart cleaning, 2. [whatever], 3. [whatever] and help determine
the best way to go about it while providing tutorials.
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