Paper generation
Boudewijn Rempt
boud at valdyas.org
Fri Mar 31 15:19:47 CEST 2006
On Fri, 31 Mar 2006, Leonardo Giordani wrote:
> Definitely yes. I was thinking that storing paper information in pixels is too
> expensive in terms of memory used, so your proposal is welcome. Watercolors
> already have many parameters, adding paper informations could lead to severe
> performance loss.
>
> I figure it this way: you can select the paper from a set of precomputed ones
> or manually adjust the various properties. Once done the tile is generated
> and used to fill up the "canvas layer".
>
> Then what I need is a function that returns the paper properties at the pixel
> x,y, this way with a 64x64 area (or similar) you represent a canvas as big as
> needed without wasting precious memory.
>
I see what you mean -- it's not quite the same as what I thought, but it's a better
idea. I'll try to come up with some code and an architecture that will allow this
this weekend.
Boudewijn
More information about the kimageshop
mailing list