Building kdevelop on Windows 10 with MinGW/gcc

Russell Haley russ.haley at gmail.com
Fri Jul 24 21:45:11 BST 2020


Hi,

I'm trying to build on WIndows 10 using mingw and I am getting the
following error:

Craft               : C:\Users\russh\CraftRoot
Version             : master
ABI                 : windows-mingw_64-gcc
Download directory  : C:\Users\russh\CraftRoot\download
C:\Users\russh\CraftRoot> craft kdevelop
Craft               : C:\Users\russh\CraftRoot
Version             : master
ABI                 : windows-mingw_64-gcc
Download directory  : C:\Users\russh\CraftRoot\download
C:\Users\russh\CraftRoot\etc\blueprints\locations\craft-blueprints-kde\extragear\kdevelop\kdevelop\kdevelop.py
failed:
extragear/kdevelop/kdevelop requries libs/qt5/qtwebengine, but it is not
supported on 2

I'm following the instructions found here:
https://community.kde.org/Guidelines_and_HOWTOs/Build_from_source/Windows

Any advice other than installing VC++ would be appreciated? I use VS and
VC++ at work and I have nothing against it, but I'm trying to build out my
own toolset with llvm-mingw [1]. I can cross compile on FreeBSD if
necessary, but I'd like to be able to pick at the kdevelop code on my
laptop.

Regards,
Russ

[1] Check out my beta toolset at http://winlua.net. The JamPlus build
system doesn't work and I don't have a good debugger interface yet
(lldb-mi), but the compiler works well with KDevelop. I'm considering
adopting kdevelop as my "Standard IDE". The WinLua Compiler (WLC) is a
binary installation of Martin Storsjo's excellent llvm-mingw package found
here (https://github.com/mstorsjo/llvm-mingw).
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