Building kdevelop on Windows 10 with MinGW/gcc

Aleix Pol aleixpol at kde.org
Mon Jul 27 02:34:41 BST 2020


Hi Russell,
Adding the KDE Windows mailing list, in case they can help you.

Best of luck!
Aleix

On Mon, Jul 27, 2020 at 1:07 AM Russell Haley <russ.haley at gmail.com> wrote:
>
> Hi,
>
> I'm trying to build on WIndows 10 using mingw and I am getting the following error:
>
> Craft               : C:\Users\russh\CraftRoot
> Version             : master
> ABI                 : windows-mingw_64-gcc
> Download directory  : C:\Users\russh\CraftRoot\download
> C:\Users\russh\CraftRoot> craft kdevelop
> Craft               : C:\Users\russh\CraftRoot
> Version             : master
> ABI                 : windows-mingw_64-gcc
> Download directory  : C:\Users\russh\CraftRoot\download
> C:\Users\russh\CraftRoot\etc\blueprints\locations\craft-blueprints-kde\extragear\kdevelop\kdevelop\kdevelop.py failed:
> extragear/kdevelop/kdevelop requries libs/qt5/qtwebengine, but it is not supported on 2
>
> I'm following the instructions found here: https://community.kde.org/Guidelines_and_HOWTOs/Build_from_source/Windows
>
> Any advice other than installing VC++ would be appreciated? I use VS and VC++ at work and I have nothing against it, but I'm trying to build out my own toolset with llvm-mingw [1]. I can cross compile on FreeBSD if necessary, but I'd like to be able to pick at the kdevelop code on my laptop.
>
> Regards,
> Russ
>
> [1] Check out my beta toolset at http://winlua.net. The JamPlus build system doesn't work and I don't have a good debugger interface yet (lldb-mi), but the compiler works well with KDevelop. I'm considering adopting kdevelop as my "Standard IDE". The WinLua Compiler (WLC) is a binary installation of Martin Storsjo's excellent llvm-mingw package found here (https://github.com/mstorsjo/llvm-mingw).


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