How to create a project from binary sources
Bernd Pol
bernd.pol at online.de
Sun Jul 18 10:17:21 BST 2004
Hi Jose,
Am Sonntag Juli 18 2004 07:21 schrieb Jose Sanchez:
> I have been trying to compile the program with kdevelop but I have no
> luck until now. I tried using the two methods (qmake or importing
> the project directly) but with qmake I have ton of errors since the
> path for /opt/gnome/include etc... are not included and there is no
> way to configure that since there is no configure project available
> when I import the project as a qmake project. When I try importing
> the project as an automake project I was able to run configure etc.
> However when I try to build the project is just says exit with status
> -2 and thats it, nothing else. I really don't have an idea how to
> import this project to kdevelop so that we can change and add files
> to it with no problems.
>
> Thanks for the help and I hope someone has an idea or has already
> tried to import this project. I am using player/stage is available
> free in sourceforge at :
> http://sourceforge.net/project/showfiles.php?group_id=42445
There is a bunch of sub-projects there. Which projects exactly do you
want to compile?
I had a short look at that older player-src-1.3.2.tar.gz but did not yet
try to import it into KDevelop. At least it is an automake project
(contains Makefile.am's), so importing it as QMake would work only if
you use quite some extra effort.
According to the status -2. There should be more info. Did you use full
messages mode? (RMB in the messages window and select from the list.)
Have a nice day,
Bernd
--
Never trust a running program, but always worship its makers.
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