Compiling code from multiple folders

Etienne Bosslar bo at iaew.rwth-aachen.de
Mon May 26 08:31:58 BST 2003


> Thanks for the reply Isreal. Unfortunately this is not enough. This
> method creates multiple copies of the Common files. Now if a change is
> made to a common file I need to manually copy that updated file to all
> projects that are using it. This is unmanageable :(.

I also felt that it comes to problmes with KDevelop (using v2.1.5 myself) when 
numerous developers are working on miscellanelous plattforms and you need to 
manage existing or externaly added files to the project (i.e. using CVS).
Sometimes the '.kdevprj'-File contains old files wich do not exist anymore and 
it's hard to keep this file consistent if files are added from an external 
source. I had the problem that KDevelop run into trouble keeping track of 
it's makefiles, too.

I have to admit that I'm not familiar with autoconf and automake and the way 
KDevelop uses these tools.

At least I used 'qmake' to let it generate the makefiles - it's very flexible 
and does work on various plattforms. Once QMake has written it's makefiles I 
can use the KDevelop IDE - it just runs make and doesn't determine that the 
makefiles are not created by itself. To make this practicable I wrote a 
little Perl script that traverses the project directory, does then create the 
corresponding '.pro' files and writes a '.kdevprj' file itself ... if someone 
added some files (so everytime I do a cvs checkout) I just start the script 
and then KDevelop works fine for me.

Now, this can't realy be the solution but currently I don't know a better way 
to do my work. The mentioned perl script was written for our projects and so 
it's very specialized and depends on our environment. But for the first you 
might probably give some handwritten qmake-files a try - maybe this could 
solve your subdir makefiles problem and you can use these files to create 
your VS stuff also.

But instead of using qmake externaly, it might be possible to fine tune 
KDevelops configure or makefile files (.in, .am, and so on). Is there any 
documentation on how KDevelop does use these files (i.e. on wich 
circumstances KDevelop does create wich file out of what source) and on how 
to manipulate them without confusing KDevelop?!?





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