quick graphics...
Zdenek Pizl
zdenek.pizl at pegas-dk.cz
Thu May 17 20:41:21 BST 2001
Dne čt 17. květen 2001 17:03 Willy Gardiol napsal(a):
> i am porting a dos-windows plattaform game under linux,
> that game is doing heavy SVGA use using VESA2.0 in dos
> and DirectDraw in windows. Basically i use a huge
> framebuffer (640x480x65k colors). How could i do the same
> in X without having to rewrite the game? I would like to
> have the game running on most pcs without too much
> trouble for players...
try to use SDL library ...
Z.P.
>
> Where could i find resources about graphics programming
> under X? i heard about DGA, for exzample, what is it?
> thankx for help
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