KDevelop and OpenGL (MESA 3D)

Rene M�rten delta_x at linuxcoding.de
Sat Oct 30 08:42:55 BST 1999


Am Sat, 30 Oct 1999 schriebst Du zwecks <"KDevelop and OpenGL (MESA 3D)">:
> Hello,
> 
> I have been working a lot lately with OpenGL programming, and several programs that use/require it.
> 
> I have written the code, actually just added to the existing code, to allow one to create a
> skeleton OpenGL application, (using Mesa3D), from the KDevelop AppWizard.  In the KDevelop
> tradition, this skeleton code will compile and execute (but won't really do anything) with no
> modifications.  This is in the form of a patch, created using diff, with two additional (new) files
> as well.  I've used the QT OpenGL extensions, so you'll have to make sure you have those compiled
> also.  It's very easy to apply (famous last words).
> 
> If anyone (KDevelop developers?) is interested, contact me.
> 
> -- 
> Robert M. Wheat, Jr.
> belran at worldnet.ibm.net
--
email 1: delta_x at linuxCoding.de
email 2: delta_x at gmx.net
home   : HTTP://WWW.LinuxCoding.DE

please send me a copy of the patch
regards rene



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