AW: KDevelop and OpenGL (MESA 3D)

Walid BACHA bacha at gmx.net
Sat Oct 30 18:32:25 BST 1999


Hi Roberto,

I want to develop a GUI for a Finite Element Analysis Code. This GUI should enable users to input nodes and Elements. Elements are lines or rectangles joining the nodes. I am really new to Open GL, so may you give some useful hints or indications if this is possible using Mesa 3D and to what should i really keep attention to. Very Important is that user can select the elements with the mous and modifs them even after have been moved or rotated in space.

thanks in advance. Walid.

-----Ursprüngliche Nachricht-----
Von:	Robert.M.Wheat at barney.cs.uni-potsdam.de 
Gesendet am:	Samstag, 30. Oktober 1999 08:38
An:	kdevelop at barney.cs.uni-potsdam.de
Betreff:	KDevelop and OpenGL (MESA 3D)

Hello,

I have been working a lot lately with OpenGL programming, and several programs that use/require it.

I have written the code, actually just added to the existing code, to allow one to create a
skeleton OpenGL application, (using Mesa3D), from the KDevelop AppWizard.  In the KDevelop
tradition, this skeleton code will compile and execute (but won't really do anything) with no
modifications.  This is in the form of a patch, created using diff, with two additional (new) files
as well.  I've used the QT OpenGL extensions, so you'll have to make sure you have those compiled
also.  It's very easy to apply (famous last words).

If anyone (KDevelop developers?) is interested, contact me.

-- 
Robert M. Wheat, Jr.
belran at worldnet.ibm.net

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