Project loading problems

Matt Rogers mattr at
Fri Jul 28 23:46:02 UTC 2006

On Friday 28 July 2006 14:50, mwoehlke wrote:
> Matt Rogers wrote:
> > On Thursday 27 July 2006 15:37, mwoehlke wrote:
> >> Before I start filing bug reports, I'd like to check here for any
> >> suggestions in being as helpful as possible.
> >>
> >> I just built KDevelop 3.3.91 (the most recent source tarball I could
> >> find). I have had several crashes while trying to load a rather large
> >> project. Are the backtraces helpful, or is there something I could do to
> >> provide additional information?
> >
> > It would be useful if you could try a checkout of
> > and see if the crashes go
> > away. Backtraces would be interesting if you've built kdevelop with debug
> > information.
> Ack. Naturally, now that I have rebuilt with --enable-debug=full, it
> doesn't crash. :-)
> At least if it does it again, I'll both know what to do, and will have a
> trace from a debug KDevelop.
> >> Also, as it takes several minutes to load the project, I decided to
> >> throw callgrind at KDevelop to investigate why this is. Would anyone be
> >> interested in the raw output, or should I just summarize?
> >
> > raw output of the callgrind output posted somewhere would be the most
> > useful, since then we'll be able to open it in kcachegrind, analyze it,
> > and fix the bottlenecks.
> Ok, is there anywhere good I can post it? I don't have any of my own
> webspace for that sort of use. (FWIW, I paid attention this last time;
> KDevelop took about 1:40 to fully start when opening my large project.)
> Also, is it expected to have three output files?
> I can at least make this observation: there is a 25% self cost to
> "tryit()", called by KMimeMagic::findFileType->process->tryit. About 90%
> of the calls come from methods of CppSupportPart; seems like a place to
> start looking, at least.
> Thanks,

how large is the output? i might be able to find a place for you to put it

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