Commited QtDesigner stuff
reggie at trolltech.com
Tue Aug 15 16:07:34 UTC 2000
On Tue, 15 Aug 2000, you wrote:
> On Tue, 15 Aug 2000, Reginald Stadlbauer wrote:
> > On Tue, 15 Aug 2000, you wrote:
> > > Reginald Stadlbauer a écrit :
> > > > Cool, I'm just checking the 1.0 branch aus.
> > >
> > > Ok, tell me if it works as you would expect.
> > >
> > > > > The problem now is that we must find a way to call the uic on the
> > > > > .ui files. Do you have an idea about how should the user do this ?
> > > > > Perhaps the best would be to modify the compile and build commands
> > > > > so that they automatically compiles the ui files if they have been
> > > > > modified ?
> > > >
> > > > Yes, it really should be integrated in the build system (just like
> > > > moc). But didn't Ralph mention earlier,
> > >
> > > Yes.
> > >
> > > > that he basically did that already. Also Coolo
> > > > is working on getting the uic stuff into the KDE buildsystem, but I
> > > > have no idea how close this goes together.
> > >
> > > Ok, so I will leave this part to them.
> > >
> > > Do you think kde2 widgets could be integrated in Qt Designer ? I hope
> > > TrollTech wouldn't mind if we do this.
> > > Do some people from TrollTech have some idea about how to do it or
> > > could help ?
> > I thought about that too, and just discussed it with some people here.
> > I'll add some stuff to the designer that you can compile it with KDE
> > support which means it gets the KDE widgets then (we have some
> > VisualStudio dependend tsuff in the integration directory anway, I'll
> > just add a kdevelop integration there too).
> > So you will then just configure the Qt package with -have-kde or so and
> > then you get that. I hope that's good enough. ASA I have something I'll
> > let you know. BTW: We would need icons for these widgets then. Anybody
> > out there who wants to do them. And are we talking about supporting all
> > KDE widgets, or only some which make sense in dialogs (which ones?)
> If you are planning a KDE extension anyway, why not make the extension use
> KLibLoader, so you could dynamically load any widgets? That would be
> uebercool :)
No, we already have a nearly finished implementation of a platform
independent plugin system which can also dynamically load custom widgets
(remember, it has to work on Windows as well!). But we will not have this in
the first version of the designer as we need more testing for that. That's
why I prefer to go the dirty way for the first version as we have a nice and
clean solution in the next version anyway.
Reggie (reggie at trolltech.com)
More information about the KDevelop-devel