KWin window rules, exempting Screen Edges?
Duncan
1i5t5.duncan at cox.net
Tue Apr 12 23:47:57 BST 2011
Zorael posted on Tue, 12 Apr 2011 21:11:47 +0200 as excerpted:
> I have a use-case that I'm not sure how to tackle.
>
> I'm running Kubuntu 10.10 with KDE 4.6.2 from the backports ppa, and I
> have my top-left and bottom-right screen edges configured to trigger
> Present Windows and Desktop Grid respectively. Now, I'm trying to play
> a fullscreen real-time strategy game (via Wine) that pans the screen
> if you hold the mouse at any edge of the screen. These two naturally
> conflict, and I end up triggering those two effects while trying to
> move the camera in-game.
>
> I looked through the available Window Rules but there doesn't seem to
> be one I can enable that disables Screen Edges while this program's
> window is focused or fullscreened. My current workaround is to disable
> compositing altogether while playing, but that seems like a bit of a
> heavy-handed approach. Disabling compositing does not seem to improve
> framerate, so I can't use that as justification.
>
> Is there a solution I've missed, or should I file a wishlist entry for
> this?
Two primary comments, with additional observations:
1) I was just getting ready to suggest disabling effects (I assume that's
what you mean by compositing) here, when I saw that was your current
solution.
If you're not already using it (you don't say), do note that using the
keyboard shortcut to toggle effects should be far faster than opening the
effects config and clicking the button. It's also worth noting that said
keyboard shortcuts are configurable. FWIW, I remapped most of my kwin-
related shortcuts to win-key modified shortcuts, here. Seems logical
enough to me. The suspend-effects toggle I mapped to Win-S. (Cube to
Win-C, close-window to Win-End, maximize to Win-PgUp, minimize to Win-PgDn,
zoom to Win-Up/Dn/Left for in/out/normal... etc.) So a quick Win-S does
it for me. =:^)
2) There's a relatively new option on the effects Advanced tab. Suspend
desktop effects for fullscreen windows. I do have it checked but as I run
dual monitors and full-screen to only one, I don't really notice it or
know if it's actually working as intended yet. (With an app full-screened
to one monitor, effects continue on the other as normal.)
I do recall reading, however, that while it currently works in that it
does suspend effects for the full-screen window, the processing as if
effects were on continues in the background -- effects just aren't
applied. They intend to change that at some point, and have the effects
actually auto-suspend, so they don't affect framerates, etc, but that's
not yet the case. You still have to manually suspend effects to have them
not affect frame-rates. (However they implement that, I hope they don't
screw up effects still running on the other monitor, when they're
suspended on the one, or I'll be an unhappy camper!)
It's possible, however, that at least as currently implemented, the auto-
suspend doesn't suspend the screen-edge trigger, which naturally when
triggered switches focus from the full-screen game, thus turning off the
auto-suspend. Whether they'll suspend the triggers when they fix it to
really suspend effect processing as well, I don't know, but I believe
that's the intent, as from what I read, they hope to make having to use
the manual effects-toggle a rare thing, even to possibly being able to
remove it at some time in the future (tho even then, one could do it the
slow way, turning them off on the advanced tab, if necessary, the quick-
suspend button and probably keyboard shortcut would go away, that's all).
--
Duncan - List replies preferred. No HTML msgs.
"Every nonfree program has a lord, a master --
and if you use the program, he is your master." Richard Stallman
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