[KDE/Mac] Success at last (sort of)
Ian Wadham
iandw.au at gmail.com
Thu May 29 06:52:09 UTC 2014
Hi guys,
You've all been a bit quiet the last few days. What's up?
On 25/05/2014, at 4:25 PM, Ian Wadham wrote:
> I have at last succeeded in building a KDE4 base from source, using
> kdesrc-build scripts on Apple OS X 10.7. I have also set up a runtime
> Shell environment with PATH, LD_LIBRARY_PATH etc. pointing to my
> binaries and libraries and then /opt/local directories.
>
> When I try to run Dolphin or Konqueror, they start off and load some stuff,
> but then one library wants to load another which has a symbolic link. For example:
> 25/05/14 3:38:18.339 PM [0x0-0x41041].konqueror: dyld: Library not loaded: libattica.0.4.dylib
> 25/05/14 3:38:18.339 PM [0x0-0x41041].konqueror: Referenced from: /kdedev/KDE-MAC/kde/lib/libkdeui.5.dylib
> 25/05/14 3:38:18.339 PM [0x0-0x41041].konqueror: Reason: image not found
Well I found out about dyld, RPATH and otool -L and the solution to the above problem
and now I have a successful kdesrc-build with all of KDE games building and most of the
games running OK in my private execution environment, with Debug versions of code.
I can also run one or two core and base KDE apps, such as Konqueror.
I have also incorporated almost all the CMake command-line options from the cmake
and kde4 portgroups. They are a bit of an overkill in some cases, but at least they
avoid all those ambiguities between libraries in /usr/lib and /opt/local/lib wherever
they may occur in the course of building scores of modules.
There are still two problems occurring in the built applications:
1. If an application uses some CMakeLists.txt code like:
target_link_libraries(kbounce ${KDE4_KDEUI_LIBS} kdegames ${KDE4_PHONON_LIBS})
the Phonon part is still given a relative path, rather than the absolute path that dyld
requires, e.g. "otool -L /blah/blah/kbounce" shows,
/Applications/KDE_MAC/kbounce.app/Contents/MacOS/kbounce:
/kdedev/KDE-MAC/kde/lib/libkdeui.5.dylib (compatibility version 5.0.0, current version 5.13.1)
/kdedev/KDE-MAC/kde/lib/libkdegames.6.dylib (compatibility version 6.0.0, current version 6.1.0)
lib/libphonon.4.dylib (compatibility version 4.0.0, current version 4.7.50) …
Notice that libkdeui and libkdegames come out correctly, but not libphonon.
Then the application crashes and you get dyld error messages, similar to the above, saying that
29/05/14 4:14:57.476 PM [0x0-0x3c03c].kbounce: dyld: Library not loaded: lib/libphonon.4.dylib … etc.
Dolphin crashes in the same way.
2. Some apps, such as Konqueror, complain via popup message boxes that a whole list
of mime types is missing.
Could not find mime types:
“inode/directory”
“inode/blockdevice”
“inode/chardevice”
“inode/socket”
“inode/fifo”
“application/x-shellscript”
“application/x-executable”
“application/x-desktop”
and
Could not find mime type “application/octet-stream”
I took a punt and tried to download and build thw KMyMoney source code, but
CMake failed with the following error:
CMake Error at CMakeLists.txt:99 (FIND_PACKAGE):
By not providing "FindLibAlkimia.cmake" in CMAKE_MODULE_PATH this project
has asked CMake to find a package configuration file provided by
"LibAlkimia", but CMake did not find one.
Could not find a package configuration file provided by "LibAlkimia" with any of the following names:
LibAlkimiaConfig.cmake
libalkimia-config.cmake
Add the installation prefix of "LibAlkimia" to CMAKE_PREFIX_PATH or set
"LibAlkimia_DIR" to a directory containing one of the above files. If
"LibAlkimia" provides a separate development package or SDK, be sure it has
been installed.
MacPorts tells me that the following ports are currently installed:
libalkimia @4.3.2_1 (active)
And I have CMAKE_SYSTEM_PREFIX_PATH set to /opt/local:/usr
Attached is a list of the CMake options I am using. In the comments at the start,
I have marked with a "-" some options that were in the portgroup files, but I omitted
them either because I did not want those options or because I did not know what to
set them to (e.g. -DCMAKE_MODULE_PATH is omitted for that reason).
Help needed …
Cheers, Ian W.
> P.S. I added all the MacPorts patches from Portfiles to my source, but not anything
> else. I also ran kbuildsycoca4, which now works [but it bombed with the same kind
> of error messages as Dolphin and Konqueror].
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