Finding a new troubleless name for KSokoban
Mathias Kraus
k.hias at gmx.de
Mon Aug 29 18:35:24 BST 2022
Am Freitag, 26. August 2022, 13:30:23 CEST schrieb Friedrich W. H. Kossebau:
> Nice idea :) Shuffling around would be a reference to the game logic, and
> those knowing the original game name might detect the reference, so appeals to
> me.
I didn't even think about the reference to the game logic. But you are right, it fits quite
well. I can even think of a startup animation moving the letters around.
from
```
S K B N
O O A
```
to
```
K B S N
O O A
```
> Could we even find a version which is a Japanese word that also has some
> relation to the game? Myself have only some minimal knowledge about the
> language, and mapping back from the English latin transcription to any of
> possible Kanji characters and Katakana & Hiragana syllables/moras is a
> challenge too big. Still gave it some first try (using jisho.org) and got at
> least this:
> ιΆγγ (kobo-san) could mean "Mr. Zero" (only know the san part for addressing,
> does the name itself work?) and could be spun that either "zero" references
> total failure because always blocking one-self or that it references all work
> is done down to zero boxes left to push at their place. That ambivalence might
> also offer identity both for people suffering to solve levels as well as those
> just walking through it :)
>
> On a first quick search seems also the term "Kobosan" is not used in the
> software domain, so no conflicts there.
That's also what I noticed. It seems there not many hits so people looking for
help or information should easily find them without much noise due to a too
generic name.
Cheers
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