[Kde-games-devel] Review Request 127370: KBlocks: Enable sounds

Frederik Schwarzer schwarzer at kde.org
Mon Mar 21 21:32:53 UTC 2016



> On March 20, 2016, 9:32 a.m., Frederik Schwarzer wrote:
> > KBlocksScene.cpp, lines 318-321
> > <https://git.reviewboard.kde.org/r/127370/diff/1/?file=449986#file449986line318>
> >
> >     Hmm, does it sound weird otherwise?
> >     Too much noise in the demo?
> 
> Julian Helfferich wrote:
>     The BockRemove sound is rather long (1.6 seconds) and I found the soundscape to be too crowded when the sound was played for both the player and the AI. I also found it more consistent to play sounds only for the human player.
>     
>     I know, this is a matter of personal preference. Maybe it would be best to allow the player to configure sounds, with the current approach being the default? Sounds like some work, however...

Yes, it's all about personal preference. I do not have a preference here and was just curious. So I trust your judgement. :)


- Frederik


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On March 14, 2016, 2:10 a.m., Julian Helfferich wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/127370/
> -----------------------------------------------------------
> 
> (Updated March 14, 2016, 2:10 a.m.)
> 
> 
> Review request for KDE Games.
> 
> 
> Bugs: 319372
>     http://bugs.kde.org/show_bug.cgi?id=319372
> 
> 
> Repository: kblocks
> 
> 
> Description
> -------
> 
> Enable sounds in KBlocks. The sounds are only played for the human player in Human vs. AI matches. For the "BlockMove" and "BlockDrop" sounds, the respective keyboard inputs emit a new signal blockMoved() or blockDropped() signal which are connected to the new playMoveSound() and playDropSound() slots. The BlockRemove sound is played when one or more lines are removed.
> 
> 
> Diffs
> -----
> 
>   KBlocksKeyboardPlayer.h cc78472 
>   KBlocksKeyboardPlayer.cpp cf6225f 
>   KBlocksScene.h 7280710 
>   KBlocksScene.cpp c84d68e 
>   KBlocksWin.cpp a3c83f2 
> 
> Diff: https://git.reviewboard.kde.org/r/127370/diff/
> 
> 
> Testing
> -------
> 
> * Played single game -> Sounds play correctly.
> * Played Human vs AI -> Sounds play only for human player (as intended).
> * Turned off/on sounds -> Sounds off/on correctly.
> 
> 
> Thanks,
> 
> Julian Helfferich
> 
>

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