[Kde-games-devel] Review Request 127370: KBlocks: Enable sounds
Julian Helfferich
julian.helfferich at googlemail.com
Mon Mar 21 14:35:52 UTC 2016
> On March 20, 2016, 9:32 a.m., Frederik Schwarzer wrote:
> > KBlocksScene.cpp, lines 318-321
> > <https://git.reviewboard.kde.org/r/127370/diff/1/?file=449986#file449986line318>
> >
> > Hmm, does it sound weird otherwise?
> > Too much noise in the demo?
The BockRemove sound is rather long (1.6 seconds) and I found the soundscape to be too crowded when the sound was played for both the player and the AI. I also found it more consistent to play sounds only for the human player.
I know, this is a matter of personal preference. Maybe it would be best to allow the player to configure sounds, with the current approach being the default? Sounds like some work, however...
- Julian
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On March 14, 2016, 2:10 a.m., Julian Helfferich wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/127370/
> -----------------------------------------------------------
>
> (Updated March 14, 2016, 2:10 a.m.)
>
>
> Review request for KDE Games.
>
>
> Bugs: 319372
> http://bugs.kde.org/show_bug.cgi?id=319372
>
>
> Repository: kblocks
>
>
> Description
> -------
>
> Enable sounds in KBlocks. The sounds are only played for the human player in Human vs. AI matches. For the "BlockMove" and "BlockDrop" sounds, the respective keyboard inputs emit a new signal blockMoved() or blockDropped() signal which are connected to the new playMoveSound() and playDropSound() slots. The BlockRemove sound is played when one or more lines are removed.
>
>
> Diffs
> -----
>
> KBlocksKeyboardPlayer.h cc78472
> KBlocksKeyboardPlayer.cpp cf6225f
> KBlocksScene.h 7280710
> KBlocksScene.cpp c84d68e
> KBlocksWin.cpp a3c83f2
>
> Diff: https://git.reviewboard.kde.org/r/127370/diff/
>
>
> Testing
> -------
>
> * Played single game -> Sounds play correctly.
> * Played Human vs AI -> Sounds play only for human player (as intended).
> * Turned off/on sounds -> Sounds off/on correctly.
>
>
> Thanks,
>
> Julian Helfferich
>
>
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