[Kde-games-devel] Review Request 127370: KBlocks: Enable sounds
Frederik Schwarzer
schwarzer at kde.org
Sun Mar 20 09:32:21 UTC 2016
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Fix it, then Ship it!
KBlocksScene.cpp (lines 318 - 321)
<https://git.reviewboard.kde.org/r/127370/#comment63908>
Hmm, does it sound weird otherwise?
Too much noise in the demo?
- Frederik Schwarzer
On March 14, 2016, 2:10 a.m., Julian Helfferich wrote:
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> https://git.reviewboard.kde.org/r/127370/
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> (Updated March 14, 2016, 2:10 a.m.)
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>
> Review request for KDE Games.
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> Bugs: 319372
> http://bugs.kde.org/show_bug.cgi?id=319372
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> Repository: kblocks
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> Description
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> Enable sounds in KBlocks. The sounds are only played for the human player in Human vs. AI matches. For the "BlockMove" and "BlockDrop" sounds, the respective keyboard inputs emit a new signal blockMoved() or blockDropped() signal which are connected to the new playMoveSound() and playDropSound() slots. The BlockRemove sound is played when one or more lines are removed.
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> Diffs
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> KBlocksKeyboardPlayer.h cc78472
> KBlocksKeyboardPlayer.cpp cf6225f
> KBlocksScene.h 7280710
> KBlocksScene.cpp c84d68e
> KBlocksWin.cpp a3c83f2
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> Diff: https://git.reviewboard.kde.org/r/127370/diff/
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> Testing
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> * Played single game -> Sounds play correctly.
> * Played Human vs AI -> Sounds play only for human player (as intended).
> * Turned off/on sounds -> Sounds off/on correctly.
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> Thanks,
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> Julian Helfferich
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>
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