[Kde-games-devel] Review Request 127370: KBlocks: Enable sounds

Frederik Schwarzer schwarzer at kde.org
Sun Mar 20 09:32:21 UTC 2016


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Fix it, then Ship it!





KBlocksScene.cpp (lines 318 - 321)
<https://git.reviewboard.kde.org/r/127370/#comment63908>

    Hmm, does it sound weird otherwise?
    Too much noise in the demo?


- Frederik Schwarzer


On March 14, 2016, 2:10 a.m., Julian Helfferich wrote:
> 
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> https://git.reviewboard.kde.org/r/127370/
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> 
> (Updated March 14, 2016, 2:10 a.m.)
> 
> 
> Review request for KDE Games.
> 
> 
> Bugs: 319372
>     http://bugs.kde.org/show_bug.cgi?id=319372
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> Repository: kblocks
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> Description
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> Enable sounds in KBlocks. The sounds are only played for the human player in Human vs. AI matches. For the "BlockMove" and "BlockDrop" sounds, the respective keyboard inputs emit a new signal blockMoved() or blockDropped() signal which are connected to the new playMoveSound() and playDropSound() slots. The BlockRemove sound is played when one or more lines are removed.
> 
> 
> Diffs
> -----
> 
>   KBlocksKeyboardPlayer.h cc78472 
>   KBlocksKeyboardPlayer.cpp cf6225f 
>   KBlocksScene.h 7280710 
>   KBlocksScene.cpp c84d68e 
>   KBlocksWin.cpp a3c83f2 
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> Diff: https://git.reviewboard.kde.org/r/127370/diff/
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> 
> Testing
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> * Played single game -> Sounds play correctly.
> * Played Human vs AI -> Sounds play only for human player (as intended).
> * Turned off/on sounds -> Sounds off/on correctly.
> 
> 
> Thanks,
> 
> Julian Helfferich
> 
>

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