[Kde-games-devel] How to handle Jenkins?
Frederik Schwarzer
schwarzer at kde.org
Tue Mar 15 09:18:31 UTC 2016
Am Montag, 14. März 2016, 21:19:31 schrieb Julian:
Hi,
> as I am feeling more responsible for KBlocks, I started looking at
> Jenkin's build errors. I felt particularly bad when I thought my
> last change has broken the build [1]. However, I noticed that it
> failed when CMake could not locate KF5XmlGui which is completely
> unrelated to my changes.
>
> But I was wondering: Is it my responsibility to make sure that
> XmlGui is still supported? Is there a method to trigger a new build
> (besides pushing new changes to the repository)? Are there Jenkins
> errors you can safely ignore? I would appreciate to hear your
> thoughts on that.
My thoughts on that are that Jenkins is currently too noisy to be
useful. After around 5 failures that were caused by Jenkins not being
able to create its own build directory, I stopped caring for build
failure notices. If it builds on my machine, it's most likely a enkins
failure.
If there is no successful build after a few days, however, I look at
the build failure.
As far as I know, some people can reinitiate a build by hand. I do not
like the practice of pushing something to the repo just to do that.
Just my opinion, not really helping. :)
Rgards,
Frederik
More information about the kde-games-devel
mailing list