[Kde-games-devel] Review Request 127284: KBlocks: Port sound to KgSound
Frederik Schwarzer
schwarzer at kde.org
Sat Mar 5 06:41:51 UTC 2016
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https://git.reviewboard.kde.org/r/127284/#review93180
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Nice. :)
Could you also edit https://community.kde.org/KDE_Games/Porting accordingly after you committed this.
KBlocksSound.h (line 19)
<https://git.reviewboard.kde.org/r/127284/#comment63532>
Prefer enum class over older enum type.
Just write "enum class Sound {" and get type-safety for free. :)
KBlocksSound.h (line 26)
<https://git.reviewboard.kde.org/r/127284/#comment63531>
Only constructors which can be called with one parameter should be marked explicit.
KBlocksSound.cpp (lines 44 - 50)
<https://git.reviewboard.kde.org/r/127284/#comment63533>
I would probably use a switch/case here. Purely from the logics point of view it feels a bit weird to say "OK, if none of the sounds mentioned above matched, just play that other sound we have". A switch/case might make the intent of the code more obvious.
Note: If you use enum class as mentioned above, the compiler needs you to write "Sounds::BlockFall" here.
- Frederik Schwarzer
On March 5, 2016, 4:35 a.m., Julian Helfferich wrote:
>
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/127284/
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> (Updated March 5, 2016, 4:35 a.m.)
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>
> Review request for KDE Games.
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>
> Repository: kblocks
>
>
> Description
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>
> Port sound in KBlocksSound from Phonon to KgSound. Note that neither before nor after this port sounds are played (the KBlocksSound::playSound() function is not called). I have also re-enabled the sound and will post the patch here once the port to KgSound is approved and pushed.
>
> The new KBlocksSound uses the sounds from the sounds/ directory. Previously it was intended (at least it seams so to me) that the sound is part of the theme. However, there are only two of three sounds in the themes/ directory (default theme). Thus, unless there are any themed sounds, I suggest to simply use the sounds from the sounds/ directory.
>
>
> Diffs
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> CMakeLists.txt 38fdfd3
> KBlocksScene.cpp 07cd457
> KBlocksSound.h dc02775
> KBlocksSound.cpp 1346bc6
> sounds/CMakeLists.txt PRE-CREATION
>
> Diff: https://git.reviewboard.kde.org/r/127284/diff/
>
>
> Testing
> -------
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> The testing were done for this patch plus the next patch enabling the sounds.
>
> * Played single game -> Sounds play correctly.
> * Played Human vs AI -> Sounds play only for human player (as intended).
> * Turned off/on sounds -> Sounds off/on correctly.
>
>
> Thanks,
>
> Julian Helfferich
>
>
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