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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/127284/">https://git.reviewboard.kde.org/r/127284/</a>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Nice. :)
Could you also edit https://community.kde.org/KDE_Games/Porting accordingly after you committed this.</p></pre>
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<a href="https://git.reviewboard.kde.org/r/127284/diff/1/?file=448013#file448013line21" style="color: black; font-weight: bold; text-decoration: underline;">KBlocksSound.h</a>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">explicit</span> <span class="n">KBlocksSound</span><span class="p">(</span><span class="k">const</span> <span class="n">QString</span> <span class="o">&</span><span class="n">themeFile</span><span class="p">);</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="k">enum</span> <span class="n">Sound</span> <span class="p">{</span></pre></td>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Prefer enum class over older enum type.
Just write "enum class Sound {" and get type-safety for free. :)</p></pre>
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<a href="https://git.reviewboard.kde.org/r/127284/diff/1/?file=448013#file448013line28" style="color: black; font-weight: bold; text-decoration: underline;">KBlocksSound.h</a>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">explicit</span> <span class="n">KBlocksSound</span><span class="p">();</span></pre></td>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Only constructors which can be called with one parameter should be marked explicit.</p></pre>
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<a href="https://git.reviewboard.kde.org/r/127284/diff/1/?file=448014#file448014line87" style="color: black; font-weight: bold; text-decoration: underline;">KBlocksSound.cpp</a>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="c1">// Choose the media object with the smallest remaining time</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="k">if</span> <span class="p">(</span><span class="n">soundType</span> <span class="o">==</span> <span class="n">BlockFall</span><span class="p">)</span> <span class="p">{</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="k">if</span> <span class="p">(</span><span class="n">m_media1</span><span class="o">-></span><span class="n">remainingTime</span><span class="p">()</span> <span class="o"><=</span> <span class="n">m_media2</span><span class="o">-></span><span class="n">remainingTime</span><span class="p">())</span> <span class="p">{</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">m_blockFallSound</span><span class="o">-></span><span class="n">start</span><span class="p">();</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">m_usedMedia</span> <span class="o">=</span> <span class="n">m_media1</span><span class="p">;</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="p">}</span> <span class="k">else</span> <span class="k">if</span> <span class="p">(</span><span class="n">soundType</span> <span class="o">==</span> <span class="n">BlockMove</span><span class="p">)</span> <span class="p">{</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">m_blockMoveSound</span><span class="o">-></span><span class="n">start</span><span class="p">();</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="p">}</span> <span class="k">else</span> <span class="p">{</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="p">}</span> <span class="k">else</span> <span class="p">{</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">m_usedMedia</span> <span class="o">=</span> <span class="n">m_media2</span><span class="p">;</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">m_blockRemoveSound</span><span class="o">-></span><span class="n">start</span><span class="p">();</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="p">}</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="p">}</span></pre></td>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">I would probably use a switch/case here. Purely from the logics point of view it feels a bit weird to say "OK, if none of the sounds mentioned above matched, just play that other sound we have". A switch/case might make the intent of the code more obvious.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Note: If you use enum class as mentioned above, the compiler needs you to write "Sounds::BlockFall" here.</p></pre>
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<p>- Frederik Schwarzer</p>
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<p>On March 5th, 2016, 4:35 a.m. UTC, Julian Helfferich wrote:</p>
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<div>Review request for KDE Games.</div>
<div>By Julian Helfferich.</div>
<p style="color: grey;"><i>Updated March 5, 2016, 4:35 a.m.</i></p>
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<b style="color: #575012; font-size: 10pt;">Repository: </b>
kblocks
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Port sound in KBlocksSound from Phonon to KgSound. Note that neither before nor after this port sounds are played (the KBlocksSound::playSound() function is not called). I have also re-enabled the sound and will post the patch here once the port to KgSound is approved and pushed.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">The new KBlocksSound uses the sounds from the sounds/ directory. Previously it was intended (at least it seams so to me) that the sound is part of the theme. However, there are only two of three sounds in the themes/ directory (default theme). Thus, unless there are any themed sounds, I suggest to simply use the sounds from the sounds/ directory.</p></pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">The testing were done for this patch plus the next patch enabling the sounds.</p>
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<li style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: normal;">Played single game -> Sounds play correctly.</li>
<li style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: normal;">Played Human vs AI -> Sounds play only for human player (as intended).</li>
<li style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: normal;">Turned off/on sounds -> Sounds off/on correctly.</li>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>CMakeLists.txt <span style="color: grey">(38fdfd3)</span></li>
<li>KBlocksScene.cpp <span style="color: grey">(07cd457)</span></li>
<li>KBlocksSound.h <span style="color: grey">(dc02775)</span></li>
<li>KBlocksSound.cpp <span style="color: grey">(1346bc6)</span></li>
<li>sounds/CMakeLists.txt <span style="color: grey">(PRE-CREATION)</span></li>
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<p><a href="https://git.reviewboard.kde.org/r/127284/diff/" style="margin-left: 3em;">View Diff</a></p>
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