[Kde-games-devel] Review Request 126860: [kigo] Initialise KCrash
Albert Astals Cid
aacid at kde.org
Sun Jan 24 12:57:03 UTC 2016
> On gen. 24, 2016, 8:54 a.m., Frederik Schwarzer wrote:
> > I think we only need to do this in libkdegames, since none of the games runs without it.
> >
> > Or is there a benefit in initialising it in each game separately?
>
> Andreas Sturmlechner wrote:
> I don't know if it can be done in libkdegames, the problem right now is that kigo will not link KCrash on many distributions that pass --as-needed to the linker. So, many applications have been patched to run initialize in main.cpp. See also: http://thread.gmane.org/gmane.comp.kde.devel.frameworks/27044/
Where in libkdegames would you add it?
- Albert
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/126860/#review91509
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On gen. 23, 2016, 10:26 p.m., Andreas Sturmlechner wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/126860/
> -----------------------------------------------------------
>
> (Updated gen. 23, 2016, 10:26 p.m.)
>
>
> Review request for KDE Games.
>
>
> Repository: kigo
>
>
> Description
> -------
>
> Initialise KCrash
>
>
> Diffs
> -----
>
> CMakeLists.txt 63e98b1eabd2b2043c76a8f11641c84213fbc7bd
> src/main.cpp 462d14e3686ba6b7a1149cdef594a05db1460dc1
>
> Diff: https://git.reviewboard.kde.org/r/126860/diff/
>
>
> Testing
> -------
>
> DrKonqi now starts as expected after crash.
>
>
> Thanks,
>
> Andreas Sturmlechner
>
>
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